Poll: What tasks would you like the dev team to spend time working on?

You may post your suggestions for Capitalism Lab here.

What tasks would you like the dev team to spend time working on?

Improve building graphics (viewtopic.php?f=10&t=5545)
23
6%
Improve ambient graphics, including vehicles, pedestrians, road textures, and trees.
26
6%
Optimization - improve game performance (Implemented. See: viewtopic.php?f=7&t=7938)
55
14%
Improve the AI (viewtopic.php?f=14&t=6977)
88
22%
Improve gameplay balance (please **only vote** for this **after** you have reported a gameplay balance issue in this thread.)
9
2%
Improve the interface by adding an option for bigger minimap (200%) (viewtopic.php?f=14&t=5192)
27
7%
Update the product images of the base game.
19
5%
Create new scenarios for Digital Age DLC
16
4%
Develop a new DLC after the Banking and Finance DLC is released (viewforum.php?f=49)
98
24%
Develop a new standalone business strategy/simulation game for the mass market and release it on Steam. (Steam is a platform for games capable of appealing to a broad audience. It's our opinion that niche economic games do not thrive on Steam.) (viewforum.php?f=50)
46
11%
 
Total votes: 407

Capital tourist
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Re: Poll: What tasks would you like the dev team to spend time working on?

Post by Capital tourist »

rgcanedo wrote: Fri Apr 10, 2026 7:16 pm
I saw someone suggesting something like this, like more dinamic demand. If cars are selling too much, this increases demand for gasoline, which increases demand for oil and so on. This type of dinamism would make for interesting turns in the economy, making the game more unpredictable, and those who bet on the right stuff would collect the profits.

For example, IRL bezos bet on the internet when creating Amazon and collected huge profits from it. He foresaw something that many did, but he bet on the right industry (e-commerce retail). Dinamic demand in the game would make it very realistic
I agree - at the moment the natural resources are a neglected part of the game engine, and with the rising geographical tensions it is increasingly on the agenda of businesses and economists. This clearly shows how important supply and demand of natural resources actually is for the general economy, inflation and consumer sentiment. It would be great to have this reflected in a more realistic manner in the game engine.

Does anyone knows how this can be brought up to Dave or anyone else who is in touch with the dev team?
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David
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Re: Poll: What tasks would you like the dev team to spend time working on?

Post by David »

Capital tourist wrote: Sat Apr 25, 2026 7:50 am
I agree - at the moment the natural resources are a neglected part of the game engine, and with the rising geographical tensions it is increasingly on the agenda of businesses and economists. This clearly shows how important supply and demand of natural resources actually is for the general economy, inflation and consumer sentiment. It would be great to have this reflected in a more realistic manner in the game engine.

Does anyone knows how this can be brought up to Dave or anyone else who is in touch with the dev team?
Please feel free to create a new topic on this forum with a more detailed suggestion for enhancing the natural resources system.
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