Please add

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matejfore
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Joined: Mon Sep 24, 2012 6:01 pm

Please add

Post by matejfore »

When the mouse cursor goes over the mine - please add quality
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When mouse cursor goes over your R&D please add products that are researched in that unit
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When selecting product to research, product's that are already in research should be at least marked with different color. If you could add some extra info (units, progress,...) it would be super.
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matejfore
Level 3 user
Posts: 84
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Re: Please add

Post by matejfore »

Some reply ? :?: :!:
Hyronymus
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Re: Please add

Post by Hyronymus »

matejfore wrote:Some reply ? :?: :!:
All good suggestions, why not put up a poll?
mwyeoh
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Re: Please add

Post by mwyeoh »

I like these suggestions

Also, when you have the R&D screen focused, it would be good if a keyboard input would autoscroll to the letter (As it does with most other menus)
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David
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Re: Please add

Post by David »

Suggestion #1: Actually, quality and brand is already shown as parts of the vertical bar next to the gold image, in green and yellow.

Suggestion #3: It should be quite easy to implement. Will try to get the programmer to implement it in the next patch.
matejfore
Level 3 user
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Joined: Mon Sep 24, 2012 6:01 pm

Re: Please add

Post by matejfore »

Suggestion #1: Actually, quality and brand is already shown as parts of the vertical bar next to the gold image, in green and yellow.

Not really. I sometimes buy mine, because my other mine will be soon depleted. At that time I do not build mining or sales unit - costs. At this stage it's impossible to
know what quality of ore lies beneath. You can try this build a mine(empty) and then try to figure out what is the ore quality.
Hyronymus
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Joined: Thu Oct 18, 2012 10:20 pm

Re: Please add

Post by Hyronymus »

matejfore wrote:Suggestion #1: Actually, quality and brand is already shown as parts of the vertical bar next to the gold image, in green and yellow.

Not really. I sometimes buy mine, because my other mine will be soon depleted. At that time I do not build mining or sales unit - costs. At this stage it's impossible to
know what quality of ore lies beneath. You can try this build a mine(empty) and then try to figure out what is the ore quality.
But aren't you pushing things a bit too far beyond realism now? What you describe equals you building a factory to produce headache pills without actual producing them and yet you insist to know what the quality of the headache pills are when you do start to produce them.
matejfore
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Joined: Mon Sep 24, 2012 6:01 pm

Re: Please add

Post by matejfore »

Don't think so. In my case I usually buy a couple of mines. After i buy the mine, there is no way to know what quality of ore lies beneath. Since producing some items greatly depends of quality of ore (gold, silver,....) I try to constantly supply the market with a same quality of the end product. To achieve this I use wearhouse where I mix a top quality and a lover quality mine. Don't see how you can compare it to factory producing xyz.
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