Mod Idea Feedback

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Stre3trat
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Mod Idea Feedback

Post by Stre3trat »

I really hope I'm not breaking any rules here but I have created a hemp mod and was wondering if it's been done already or whether anybody even be interested. No this is not some dumb druggie thing. I just realized that there are a ton of hemp products out there to make use of resources efficiently. Anyway I have the basics set up now and gonna chill on that til or if I find out that I'm not wasting my time going to big. Or someone tells me that this game's dead in the water. I still love this game though either way.
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David
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Re: Mod Idea Feedback

Post by David »

A modder has created this hemp-themed mod before: https://www.moddb.com/mods/green-revolu ... olution-v3

It hasn't been updated for a long time and may not be compatible with the latest version of Capitalism Lab.
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Re: Mod Idea Feedback

Post by Stre3trat »

David wrote: Sat Nov 01, 2025 1:46 am A modder has created this hemp-themed mod before: https://www.moddb.com/mods/green-revolu ... olution-v3

It hasn't been updated for a long time and may not be compatible with the latest version of Capitalism Lab.
Of course there is, lol. I never check that site cause It looks dead from the search page. Well late to the party or not Cap lab is actually my first experience with modding so I'll just keep working on it for practice and of course because I love the game.

If anybody is from or in contact with those who work on this game pass a big giant real world THANK YOU for being so open to the community.
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Re: Mod Idea Feedback

Post by Pietro »

Stre3trat wrote: Mon Nov 03, 2025 7:57 pm Well late to the party or not Cap lab is actually my first experience with modding so I'll just keep working on it for practice and of course because I love the game.
Hey hi i'm late to the party ! i saw you did quite a lot since then :)

I'm responsible for that old hemp mod, which also has illegal drugs and cannabis derivative linked by David, unfortunatly i don't have access to my account there anymore. I have made a V4 with more of my drug and hippy stuff and a version that is combined with the real world mod since the version last published on that website.
They do "work" with current version of the game albeit they show a pop up error message saying there should be at most 25 different factories types, with 27 it appears to not break anything. They are quite dated though, probably from 2 or 3 years back. They don't have the new CEO images nor products like electric cars and things that were added in the base game since then.

The source files are becoming messy and at some point i had fun adding buildings so it's not only hemp-related, but i can share if you want to use them for your own mod or have a look, i'd be curious to play with a more up-to-date or better version of a hemp-theme mod if you make one. I'm not active enough to do the whole thing by myself, i was seeking to use one of the newer mod for a game when reading this thread. If you are still interested i'd be happy to help if i can.
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Re: Mod Idea Feedback

Post by Stre3trat »

Well welcome to the party anyway.

So that idea that I had turned into me making the dark mode interface and then I fell into making a bunch of maps, a location plopper an some other stuff. I like all the mods that we have to choose from but my issue is that I don't want real companies in my game because I'm one who uses video games to escape this mess not to mention most of those corporations are a bunch of Jack holes anyway. I did make my own product mod because I like running liquor stores so I have added....

Pre-rolls - ummmm Brown and White
Beer
Light Beer (less ingredients)
Whiskey
Barley
Flat bread

I have been integrating the products from real world into that (personal use/not shared) and I'm about done w it. I would help you update your work if you wanted. With permission we could use my base.
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Re: Mod Idea Feedback

Post by Pietro »

Hey I have used some of the custom maps and liked them :)

I had rewritten a little history for my mod, making the world a more hopeful place with people partying carelessly all the time, increasing demand for things like cough syrup and air conditionner due to all the new smoking accessories. Added some dj equipment too, the alcohol part obviously is welcome :) What i like in the real world mod is the density of all the food products amongst others as it matches well with the theme, and i like to play survival mode with empty land at the start. I had already edited the list of influencial people to remove those i don't like to put some of my favourite artists there anyway so i don't mind the removal of real world companies, it's better for my immersion !

I found it easier at the time to add "my stuff" to the real world mod, rather than doing the opposite but now i only have this combined version that was made from the real world mod version 12 i think, source and all credits to piermario : https://www.capitalism2.com/forum/viewtopic.php?t=9306 and i kept adding things on it.

I sorted it out to only have the source files, images and datas, which packs into a launchable and playable state, i feel i can share it there because it's a dated version of what was is present on the earlier link, plus some of my additions, https://limewire.com/d/rfnPU#E8HEkS2UJs [1 week link]

I wanted to experiment with factories that would have different upfront and running cost for the same production capacity, so player could choose the long term higher investement or the cheap factory that if not replaced would be less cost effective in the long run but it think there are too many and it's difficult to see the difference and purpose, maybe their name should have conveyed that better. That's one part where some help would be welcome, what makes the most sense for you ?

Another reason for all the different buildings was to quickly distinguish factory wether they were built to make say "food" or "electronics".

For the products, i think the overall market for DJ equipments and some other things is a bit too low, and the profitability of some illegal drugs is too low, or too difficult to achieve compared to what it should be for real life compared to other products. The freight cost are not necessarily well balanced.I wanted the AI to build meth labs everywhere so i set them quite high there for example and that's not the only questionnable change i did, but i can't remember them all. The "marijuana/hemp" itself is messy, i wanted to replicate "outdoor" growing in fields, and "indoor" growing under LED lights, so you can grow it as livestock and do some product with it all year, or you can have it as a crop, and do some other products with it, similar to hemp, which i also added. There's quite the rework to do there i think for a version that is more polished.

I'm not sure what you consider worth if anything but feel free to reuse "my additions" or help for update or balance lol, my desire to play a complex mod outmatched my ability to create such complex mod. I'd happily give a new version a try.
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Re: Mod Idea Feedback

Post by Stre3trat »

I have a a blank real world mod and I think it's right because I don't get any errors. I could only find an old version so I had to improvise for the product freight list. It's the base game adding only the products and others like services. I added a few hemp products to it. I updated the base stuff to current version and It's working.
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