I'll make this one quick.
After generating each new world, the game should be autosaved. Like start#00001 or whatever (understanding that every save already has the real datetime attached to it.)
Every game should do that, so that retrying is an automatic option. It's a fundamental learning tool to try again when you fail. Explicitly, this a valuable tool for new comers.
This would be easily implemented. EDIT: Actually, this would enable a game menu choice of "Restart this scenario" for every game.
Every game has "challenge" potential. But sometimes we forget to manually save for that purpose. Also, we might not realizing that start was particularly interesting until it's too late.
Also, re-picking options everytime you start a new game is a hassle. Given that scripting options is in the works, nonetheless this can facilitate starting another game if we're just going to pick the same options anyway.
Autosave new games.
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Autosave new games.
Last edited by Esoteric Rogue on Wed Dec 05, 2012 5:24 pm, edited 2 times in total.
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Re: Autosave new games.
FYI: there is a reply related to this suggestion at: http://www.capitalismlab.com/forum/view ... 5098#p5098
1) There may be too many save games of this type after a period of time. Not all users would like the game to create so many files on their computers.
2) The player may have difficulties finding the save game they want. They can look at the save game file date. But some users may still find it difficult to locate the file and may complain.
So we prefer just saving the save game at the beginning of each game with a constant file name. "AUTO0.SAV". In other words, if you start another new game, this file will be overwritten.
Any suggestions to address the above concerns and allow for multiple save games (instead of just one "AUTO0.SAV") are welcome.
There are several concerns there with the above approach:After generating each new world, the game should be autosaved. Like start#00001 or whatever (understanding that every save already has the real datetime attached to it.)
1) There may be too many save games of this type after a period of time. Not all users would like the game to create so many files on their computers.
2) The player may have difficulties finding the save game they want. They can look at the save game file date. But some users may still find it difficult to locate the file and may complain.
So we prefer just saving the save game at the beginning of each game with a constant file name. "AUTO0.SAV". In other words, if you start another new game, this file will be overwritten.
Any suggestions to address the above concerns and allow for multiple save games (instead of just one "AUTO0.SAV") are welcome.