oblade wrote:CapLab "only" have now 7 cities... but can be 30 competitors!
I would like to choose more cities, like 15 or 20.
I'm sure the game will become much more complex

Hmm. I also run 30 competitors. But I've been wanting to discuss cities. I'm not trying to hijack your post

If my discussion starts to go too far, I'll make a new thread
I usually run 1 city.
I preferred Cap+ to Cap2. One reason is because it was one world. Cap2 and CapLab feel more like I'm playing 7 different games that happen to share the same cash, stock and technology resource.
I am also confused because of 'Import' products. If we all have corporations in other cities, shouldn't "we" be importers/exports? Well, we are usually "exporting" a few things as the game progresses, but where are we importing these products from?
Say I am importing Oil in Pittsburgh. But when I play Cincinatti I cannot export Oil directly from the exporter? It's just silly, to me. We could pretend the supplier is boycotting everywhere buy Los Angeles, but that's just silly. Another way to look at would be that my "docks were full", but frankly that's a pretty thin explanation too.
So, personally I do not like how cities are implemented. I would rather have a mostly open world, like Cap+, but that would be a major rework. (I guess "open region" better explains it. There's all the cities on a single large section of map... the exports come from off the map, of course.) Hmm. Actually, maybe I would be fine if CapLab was using a fake map "section" instead of a map of the world. I could go back to imagine we were regional rather than global corporations, and the exports would come from simply off the map. Since our cities and map are worldwide, there is no off the map, unless were Iiporting oil from Mars, I guess.
Related, I think I usually ran 0 imports in Cap2, but Cap Lab seems to have a minimum of 1. Oh well, I just change it so it's low quality and inconsistent and thus of no consequence.
I understand that David or the devs, I believe, has suggested future possibilities for moving to new cities with superior competition as the game progresses. I have to drop a note in that thread sometime. That's moving away from the open world that I would want by making the game more feel more segmented, so I am dismayed.
Just my two cents on the subject. Thanks for listening.
I would support oblade's request for more cities, however, because why not?

(Other than slow computers.) It's a low priority for me though.