New Feature: City Dynamics (with screenshots)

General discussions about the release versions of Capitalism Lab
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David
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New Feature: City Dynamics (with screenshots)

Post by David »

Cities will evolve.

The new buildings built by the player companies and other AI companies will shape the development of the city. You will see increases in land values and traffic volumes in areas with new buildings.

See the below screenshots and the text at the top of the screenshots, to get some ideas about how the city dynamics work in the new version.

Order of the screenshots: check them out from the bottom to the top.
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The residential buildings you built generated customer demands for goods. Thus you opened new retail stores in the area to benefit from the growth.<br />You are going to continue to develop the district and turn it into a highly profitable sector of your business!
The residential buildings you built generated customer demands for goods. Thus you opened new retail stores in the area to benefit from the growth.
You are going to continue to develop the district and turn it into a highly profitable sector of your business!
profitable retail store.jpg (644.54 KiB) Viewed 4302 times
Your apartments' profits are surging.<br />You have successfully built a small community in this area.
Your apartments' profits are surging.
You have successfully built a small community in this area.
profitable apartment.jpg (691.35 KiB) Viewed 4302 times
Year 2033 <br />Your investment is paying off!<br />A massive increase in value of the land plots you bought in the beginning.<br />The total return is 1217% over a period of 25 years!
Year 2033
Your investment is paying off!
A massive increase in value of the land plots you bought in the beginning.
The total return is 1217% over a period of 25 years!
land increased in value.jpg (692.08 KiB) Viewed 4302 times
Year 2033 <br />Check out the mini-map - the land value of the area increased as a result of the development.
Year 2033
Check out the mini-map - the land value of the area increased as a result of the development.
new district development 3.jpg (688.49 KiB) Viewed 4302 times
Year 2023<br />You bought a series of land plots in the area and started to build buildings there.
Year 2023
You bought a series of land plots in the area and started to build buildings there.
new district development 2.jpg (686.94 KiB) Viewed 4302 times
Year 2000<br />You picked an unpopulated area in the city. The land cost is very low and you can afford to buy a big piece of the land.
Year 2000
You picked an unpopulated area in the city. The land cost is very low and you can afford to buy a big piece of the land.
new district development 1.jpg (667.48 KiB) Viewed 4302 times
shresthgarg
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Re: New Feature: City Dynamics (with screenshots)

Post by shresthgarg »

First of all great job with this feature (one of the best so far).

I am curious about the population change in this model. Does the population shifts from more developed areas to developing areas keeping the overall population of the city constant or migration from other cities/countries is possible ?

In the first case if player and AI builds firms allover the map then the population density will be too low for retailing and or real estate firms to be profitable.

Similarly is migration is possible then building all over the map will increase the demand too much which will make the game less competitive.

So can you please explain more about the model ?
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Vampire
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Re: New Feature: City Dynamics (with screenshots)

Post by Vampire »

This is brilliant David. One of the best ideas.

You should be able to make a "China Town" district where people would move in away from the polluted city center. Car traffic should also increase in that area. You should be able to make the new area expensive as the normal center. (with a lot of investment).

There should be additional businesses like :

1. Cultural ( Cinema, Theaters, Circuses, Art Galleries {paintings, sculptures, clothes etc.} )

2. Clubs, Pubs, Restaurants, Casinos, Pizza Shops ( Pizza tycoon anyone ), etc.
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Re: New Feature: City Dynamics (with screenshots)

Post by David »

In the new version, you will be able to build public facilities like city halls, schools, museums, hospitals, parks and stadium to support the development of your new residential areas.

These public buildings which are nothing more than ambient buildings in Cap2, will be made available to players for building next to their residential buildings, to increase their values and rental incomes.

Please see below for details.

Any comments are welcome. Do you like the way the residential building rating is going to be determined? Do you think any important factors are missing?

Do you have any better suggestions for the names of the 4 sub-ratings which contribute to the overall rating?
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residential building rating.jpg
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residential building rating 2.jpg
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David
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Re: New Feature: City Dynamics (with screenshots)

Post by David »

Here is the new interface for Apartment information.
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Re: New Feature: City Dynamics (with screenshots)

Post by David »

An apartment with good access to community facilities.
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Re: New Feature: City Dynamics (with screenshots)

Post by David »

An apartment being too close to factories, resulting in a very low green environment rating.
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Re: New Feature: City Dynamics (with screenshots)

Post by David »

An apartment with a good variety of retail stores in its neighborhood, contributing to a high Shopping Convenience rating.
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Keither
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Re: New Feature: City Dynamics (with screenshots)

Post by Keither »

Hand down this is the most valuable add-on feature so far. I'm drooling just looking at the screenshots.
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Re: New Feature: City Dynamics (with screenshots)

Post by David »

Please also check this topic for more details about this new feature:
viewtopic.php?f=7&t=222
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