If i get the infos, i will compile some excelsheets for the strategy section.
Im interessted in the calculations the game does. I remember some of them being in the capII manual.
1)OverallRating used to to be
Code: Select all
OR=(Defaultprice-Price)*PC/Defaultprice + QR*QC/60 + BR*BC/60
where Defaultprice (aka Spending) was a fixed Price for each Product
PC=PriceConcern
QR=QualityRating
QC=QualityConcern
BR=BrandRating
BC=BrandConcern
It also seems like rwr influences PC.
2)And i have trouble predicting Demand. I know it is influenced by Population, DemandIndex of Product, NessessiatyIndex and RWR.
My guess is they are all multiplied and another factor is added wich relates to GDP, EconomicState and/or unemploymentrate or it might just be a fixed number (0.2).
3) How does "obsolete" influence the Tobaco industry?
4) What is the Process of Customers choosing their product? Most Games i maintainthe best OverallRating while getting the Lead in Brand and Quality for my main products. My Marketshare equals roughly the totaldemand for that product*(QC+BC).
I have trouble guessing what OverallRating is used for, but i also realise, that i have a hard time entering a Market if i have a low OverallRating even if i have a clear Lead in one of the Concerns.
5) This might be related. How is the speed of customeraquisition calculated?
6) I noticed that sometimes my Marketshare rises above what i would expect from my QR and BR. I attribute this to a high traffic retail store and chain store boni. How are local and global demand influenced by this when multiple stores (from multiple companies) have chainstores?
I hope i asked in an easy to understand way. I really like the math here, so i am asking for the formulas. I allready ran alot of tests and have played more then a couple of hours on pause just trying to get things to add up on my calc or in excel.
regards, luks