New feature: Technologies

Subsidiary DLC for Capitalism Lab
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David
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Re: New feature: Technologies

Post by David »

I understood what you meant. In order to evaluate the feasibility of implementing this feature, please come up with a full example, listing the technologies that are required for each custom product. If your example is smartphone, you may define a number of smart phone custom images, and come up with a list of technologies and the required tech levels as well, for each custom product image of smart phone.
Yale
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Re: New feature: Technologies

Post by Yale »

David wrote:I understood what you meant. In order to evaluate the feasibility of implementing this feature, please come up with a full example, listing the technologies that are required for each custom product. If your example is smartphone, you may define a number of smart phone custom images, and come up with a list of technologies and the required tech levels as well, for each custom product image of smart phone.
I got this, I am working on that with photoshop, just wait a munite. :) :P
Yale
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Re: New feature: Technologies

Post by Yale »

David wrote:I understood what you meant. In order to evaluate the feasibility of implementing this feature, please come up with a full example, listing the technologies that are required for each custom product. If your example is smartphone, you may define a number of smart phone custom images, and come up with a list of technologies and the required tech levels as well, for each custom product image of smart phone.
As the pictures shows
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When the "V8 Engine" tech research is finished, the factory will be able to manufacture the new product(We don't have to do the Product Research again), when the "Oil-Electric Engine" research is finished, it is also possible to sell the new product (with a custom product image) alongside with an old product.
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As to the quality, there is an important rule: product with more and higher technologies should have a better quality level than thoes with less and lower technologies.

I think this is simple.

It will be my pleasure to talk about the further details about how to implement this feature with you,David.
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David
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Re: New feature: Technologies

Post by David »

It would be helpful if you could also come up with a full example, listing the technologies that are required for each custom product. If your example is smartphone, you may define a number of smart phone custom images, and come up with a list of technologies and the required tech levels as well, for each custom product image of smart phone.

This will serve as kind of a case study for our dev team to evaluate the feasibility of this suggestion.
Yale
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Re: New feature: Technologies

Post by Yale »

David wrote:It would be helpful if you could also come up with a full example, listing the technologies that are required for each custom product. If your example is smartphone, you may define a number of smart phone custom images, and come up with a list of technologies and the required tech levels as well, for each custom product image of smart phone.

This will serve as kind of a case study for our dev team to evaluate the feasibility of this suggestion.
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Last edited by Yale on Wed Sep 09, 2015 10:05 am, edited 2 times in total.
Yale
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Re: New feature: Technologies

Post by Yale »

David wrote:It would be helpful if you could also come up with a full example, listing the technologies that are required for each custom product. If your example is smartphone, you may define a number of smart phone custom images, and come up with a list of technologies and the required tech levels as well, for each custom product image of smart phone.

This will serve as kind of a case study for our dev team to evaluate the feasibility of this suggestion.
I mean maybe we can customize technologies in game instead of using the MOD. Because whenever we want to add a new tech, we have to quit the game to make a new MOD and start from the beginning,because the saved game files from different MOD are not compatible. But with product customization we can add a new product any time we want,we don't have to quit and start over,so why don't we make technologies customizable and combine these two features together?
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David
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Re: New feature: Technologies

Post by David »

Thanks for your inputs. I would forward them to the dev team for their consideration.

I would recommend that you add a poll for your suggestion and see how other users on this forum think about it.
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