David wrote:mkstatto wrote:I think an option to totally operate as individual, or private investor from the very start of the game a nice idea. Or even the ability to loose your company and carry on as an individual without company ownership. This premise could also be expanded into being asked to a part of companies board of directors or even filling one of the many officer positions, i.e. asked to become a CEO or COO at a company not in your control. I know Capitalism is mainly a company orientated game, but the idea's of more personal options of growing personal wealth and the option to start out as a private investor have been around my head since the very first version.
We have been thinking about ways to introduce Capitalism Lab to new players (which currently does not have any tutorials and is limited to appealing to users of Capitalism 2 only). One idea is to let new players just play the components of real-estate development and stock trading and disable the function to build any other types of buildings.
The player may start as an individual investor as suggested above.
And we could create web pages with tutorials in text and videos teaching new players how to do stock investment/trading and real-estate development. Once the player has spent sufficient time to get familiar with the game, it will open up the other features to the player (those traditional Cap2 features: retail, manufacturing, farming, R&D and etc).
What are your thoughts on this?
Expanding on your idea to open out the game to new players, the novice player is placed into a already functional company (i.e. has an infrastructural of manufacturing, farming and retail already set up), and is offered the chance of managing an individual retail outlet. So has the chance within that company to set prices, advertise locally, store training, and source new products (within the companies infrastructure.) Once a certain level of competence is achieved (Could be making a certain profit?), the novice player is then offered the chance of the next step up. This could be to a retail specialism, so offered the chance to manage a higher number of stores (like an area manager), or to manage another part of the company, i.e. factory or farming. This again is judged on level of competence and then move up again, till eventually the novice player is moved all the way up the chain to COO and/or CEO. While all this is operating the 'Player' part is earning a set wage at the lower stage of learning, and obviously earns quite a wide ranging sum on promotion to the higher levels of management. After this the player has the chance with the money earned to go off on their own from the starter company.
This could also not only be a good way to practically teach new players the in's and outs of the game, but also an interesting new game mode to sit along side campaign and custom game.
Hope that all makes sense, not everything that comes out of my head always ends up on the page how I intend it to be