Real World Mod Version 14.3 for CapLab Version 11.0 and Service Industry DLC

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David
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Re: Real World Mod Version 14.2 for Version 11.45 and Service Industry DLC

Post by David »

Thanks for the new version of your mod. RealWorld MOD version 14.2 has been included in the auto mod downloader of CapLab version 11.0.47: viewtopic.php?t=10193
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tonyacx
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Re: Real World Mod Version 14.2 for Version 11.45 and Service Industry DLC

Post by tonyacx »

how realistic is the focus off company types about production of goods?
kbanifaz
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Re: Real World Mod Version 14.2 for Version 11.45 and Service Industry DLC

Post by kbanifaz »

I don't see 3D Graphics listed in the technology research list. Anyone else having this issue?
Vantezzle
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Re: Real World Mod Version 14.2 for Version 11.45 and Service Industry DLC

Post by Vantezzle »

Looks like there's 2, very similar scripts included...Which should I use?

Also, just me or does it remove a lot of female portraits?
Tiuwilo
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Re: Real World Mod Version 14.2 for Version 11.45 and Service Industry DLC

Post by Tiuwilo »

So am I getting it right, that adding all these extra products creates an enormous amount of extra demand?
Even when playing with max competitors at maxed out competitiveness/aggressiveness settings, the city map is quickly filled to the last land slot without being able to fulfill the demand for all products.
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Stylesjl
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Re: Real World Mod Version 14.2 for Version 11.45 and Service Industry DLC

Post by Stylesjl »

Tiuwilo wrote: Fri Mar 28, 2025 6:38 pm So am I getting it right, that adding all these extra products creates an enormous amount of extra demand?
Even when playing with max competitors at maxed out competitiveness/aggressiveness settings, the city map is quickly filled to the last land slot without being able to fulfill the demand for all products.
Yes, that is basically the case.

The reason being that new products all require workers to produce. Those workers that you hire contribute to demand for other products. So you are not only producing more factories for more products but also more factories for existing products as well. In the Real World there are so many products that it all adds up fast.

Perhaps you could try the experimental settings to lower consumer demand:
https://www.capitalismlab.com/script_ex ... l_ces_dlc/
moneytheory
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Re: Real World Mod Version 14.2 for Version 11.45 and Service Industry DLC

Post by moneytheory »

How can i get the original cities back instead of Europe?
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Re: Real World Mod Version 14.2 for Version 11.45 and Service Industry DLC

Post by amur27 »

Sirotilk wrote: Sun Mar 09, 2025 7:13 am A CPU mega factory with the best supply is still a long way from supplying a mega computer factory (two are not enough either). I also wonder why hotels still have to be a 2D image with a light green border. It's a real foreign body on the map.

I don't see any real improvements (unless the CPU factory goes bankrupt instead of making a miserable living). I've always been a fan of this mod, but for months it's been a pain to play.

I'd like to keep playing fanboy, but this had to be said.
Dear modder!
Problems are not only with the production of CPUs, but also with the production of CCD sensors. 60 units are produced in one module per cycle. The maximum possible placement is 3, per month from the megafabric!!! 5800 comes out. This is so funny. Please correct the production cycle. The mod itself is simply magnificent
Loganxz_69
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Re: Real World Mod Version 14.2 for CapLab Version 11.0 and Service Industry DLC

Post by Loganxz_69 »

DOES THE MOD WORK FOR OLDER VERSIONS OF THE GAME??

i have the v 6.08.07
space_kot
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Re: Real World Mod Version 14.2 for CapLab Version 11.0 and Service Industry DLC

Post by space_kot »

DOES THE MOD WORK FOR OLDER VERSIONS OF THE GAME??

i have the v 6.08.07
Just buy the release version and enjoy the mod, uh?

For references: that ancient version of the game comes from pirated copy.
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