(MOD) REALWORLD 11.5 (it requires Digital Age DLC to run) by Piermario

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David
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Re: (MOD) REALWORLD 11.35 FULL (it requires Digital Age DLC to run) and 11.2 for all DLC (by Piermario)

Post by David »

piotr1990 wrote: Fri Aug 09, 2019 11:29 pm After instalation the game seems like it dosen't see the mod
What error message did you get?
piotr1990
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Re: (MOD) REALWORLD 11.35 FULL (it requires Digital Age DLC to run) and 11.2 for all DLC (by Piermario)

Post by piotr1990 »

Works now sory. I got 2 versions of Capitalism Lab on my PC. And if was working in the other one I was using
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mrhowdy
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Re: (MOD) REALWORLD 11.35 FULL (it requires Digital Age DLC to run) and 11.2 for all DLC (by Piermario)

Post by mrhowdy »

When I downloaded it I noticed it defaults to install into the release version folder. So if you are using the post-release version 5.9 you will have to copy them over from the release folder. Don't know if its possible to be able to choose release or post release to install for from the install screen?
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David
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Re: (MOD) REALWORLD 11.35 FULL (it requires Digital Age DLC to run) and 11.2 for all DLC (by Piermario)

Post by David »

The installer currently only supports the release version.
MACPhenom
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Re: Video Game Console Production Bug

Post by MACPhenom »

dytjq32 wrote: Fri Mar 15, 2019 2:02 am Hi, I first want to say that I really enjoy playing this RealWorld mod!
I noticed that when I try to manufacture video game console of Toy subgroup in a factory, the factory takes the required raw materials and does not produce videogame console. I tried factory organization both through manually and through pre-defined ones, but none of them seem to make factory produce a single videogame console.
Is there any solution or workaround that I can use?

Anyway, thank you for the great mod!
I am also getting this issue. No matter how far I advance the research or what size factory, it simply want produce consoles.
Travis
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Re: (MOD) REALWORLD 11.35 FULL (it requires Digital Age DLC to run) and 11.2 for all DLC (by Piermario)

Post by Travis »

Thank you for this great mod! I can only assume that the "Pepperoni" that is now included in my game is part of your work. The Picture actually shows 3 "Paprika" though.
Again, wonderfull contribution, makes the game so much richer.
Thanks,
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Re: (MOD) REALWORLD 11.35 FULL (it requires Digital Age DLC to run) and 11.2 for all DLC (by Piermario)

Post by Freemarket »

It would be nice together with giant factories to be able to build increased capacity warehouses. In the current conditions one large warehouse can serve only one giant factory which loses all sense of their use.
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Re: (MOD) REALWORLD 11.35 FULL (it requires Digital Age DLC to run) and 11.2 for all DLC (by Piermario)

Post by stiffler84 »

Thank your for this awesome mod which keeps getting better and better.
I somehow noticed a gamebreaking bug, seems like u mixed up caviar and salmon caviar in your database, which keeps my game crashing at a regular base and in different games.

I will attach 2 screenshots that you get what i`m speaking of.

The Farm in this screenshot produces the endproduct the "salmon caviar" and not the caviar" the raw product
So this might produce crashes which state something like with " caviar" in it.

P.s. I´m using your 11.37 release with the post beta 6.1.05 intalled

Maybe you can have a look

Thank you
Attachments
caviar2.jpg
caviar2.jpg (1.04 MiB) Viewed 4963 times
caviar.jpg
caviar.jpg (984.05 KiB) Viewed 4963 times
piermario
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Re: (MOD) REALWORLD 11.35 FULL (it requires Digital Age DLC to run) and 11.2 for all DLC (by Piermario)

Post by piermario »

Thanks Stiffler i will fix in next release
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Re: (MOD) REALWORLD 11.35 FULL (it requires Digital Age DLC to run) and 11.2 for all DLC (by Piermario)

Post by mserhatbalik »

Convenience Stores and Supermarkets don't give any speciality bonus. Conversely General Stores provides speciality bonus. Is this normal behavior?
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market.jpg
market.jpg (1.23 MiB) Viewed 4794 times
gen.jpg
gen.jpg (1.34 MiB) Viewed 4794 times
conv.jpg
conv.jpg (1.22 MiB) Viewed 4794 times
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