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Re: (MOD) REALWORLD 11.35 FULL (it requires Digital Age DLC to run) and 11.2 for all DLC (by Piermario)

Posted: Sat Aug 10, 2019 8:56 am
by David
piotr1990 wrote: Fri Aug 09, 2019 11:29 pm After instalation the game seems like it dosen't see the mod
What error message did you get?

Re: (MOD) REALWORLD 11.35 FULL (it requires Digital Age DLC to run) and 11.2 for all DLC (by Piermario)

Posted: Sun Aug 11, 2019 2:58 pm
by piotr1990
Works now sory. I got 2 versions of Capitalism Lab on my PC. And if was working in the other one I was using

Re: (MOD) REALWORLD 11.35 FULL (it requires Digital Age DLC to run) and 11.2 for all DLC (by Piermario)

Posted: Sun Aug 18, 2019 7:15 pm
by mrhowdy
When I downloaded it I noticed it defaults to install into the release version folder. So if you are using the post-release version 5.9 you will have to copy them over from the release folder. Don't know if its possible to be able to choose release or post release to install for from the install screen?

Re: (MOD) REALWORLD 11.35 FULL (it requires Digital Age DLC to run) and 11.2 for all DLC (by Piermario)

Posted: Tue Aug 20, 2019 7:12 pm
by David
The installer currently only supports the release version.

Re: Video Game Console Production Bug

Posted: Mon Oct 07, 2019 11:24 am
by MACPhenom
dytjq32 wrote: Fri Mar 15, 2019 2:02 am Hi, I first want to say that I really enjoy playing this RealWorld mod!
I noticed that when I try to manufacture video game console of Toy subgroup in a factory, the factory takes the required raw materials and does not produce videogame console. I tried factory organization both through manually and through pre-defined ones, but none of them seem to make factory produce a single videogame console.
Is there any solution or workaround that I can use?

Anyway, thank you for the great mod!
I am also getting this issue. No matter how far I advance the research or what size factory, it simply want produce consoles.

Re: (MOD) REALWORLD 11.35 FULL (it requires Digital Age DLC to run) and 11.2 for all DLC (by Piermario)

Posted: Sun Nov 03, 2019 7:52 pm
by Travis
Thank you for this great mod! I can only assume that the "Pepperoni" that is now included in my game is part of your work. The Picture actually shows 3 "Paprika" though.
Again, wonderfull contribution, makes the game so much richer.
Thanks,
Trav

Re: (MOD) REALWORLD 11.35 FULL (it requires Digital Age DLC to run) and 11.2 for all DLC (by Piermario)

Posted: Mon Nov 18, 2019 5:31 am
by Freemarket
It would be nice together with giant factories to be able to build increased capacity warehouses. In the current conditions one large warehouse can serve only one giant factory which loses all sense of their use.

Re: (MOD) REALWORLD 11.35 FULL (it requires Digital Age DLC to run) and 11.2 for all DLC (by Piermario)

Posted: Fri Nov 22, 2019 4:51 pm
by stiffler84
Thank your for this awesome mod which keeps getting better and better.
I somehow noticed a gamebreaking bug, seems like u mixed up caviar and salmon caviar in your database, which keeps my game crashing at a regular base and in different games.

I will attach 2 screenshots that you get what i`m speaking of.

The Farm in this screenshot produces the endproduct the "salmon caviar" and not the caviar" the raw product
So this might produce crashes which state something like with " caviar" in it.

P.s. I´m using your 11.37 release with the post beta 6.1.05 intalled

Maybe you can have a look

Thank you

Re: (MOD) REALWORLD 11.35 FULL (it requires Digital Age DLC to run) and 11.2 for all DLC (by Piermario)

Posted: Fri Nov 22, 2019 6:22 pm
by piermario
Thanks Stiffler i will fix in next release

Re: (MOD) REALWORLD 11.35 FULL (it requires Digital Age DLC to run) and 11.2 for all DLC (by Piermario)

Posted: Tue Dec 17, 2019 10:29 am
by mserhatbalik
Convenience Stores and Supermarkets don't give any speciality bonus. Conversely General Stores provides speciality bonus. Is this normal behavior?