Script Bugs

Technical support requests for Capitalism Lab
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Stylesjl
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Script Bugs

Post by Stylesjl »

Bug with constant speed: If the game speed is set to a certain level and you buy tech from another company, the game is paused and it gets stuck.

Example save game:
Speed.zip
(1.42 MiB) Downloaded 65 times
Go to the headquarters and buy product tech from a company (sometimes you have to do it twice). Speed is set to zero, can't speed it up again.

Problem 2: Go to the list of activated DLCs. Select Disable All.

Start a new game with this script:

[HEADER]
Title=Test
Description=Error on startup
Reset All Settings=Yes
DLC=DigitalAge
DLC=Subsidiary
DLC=Service Industry

[DISABLED PRODUCTS]
Cake

--
You will get an error related to the Disabled Products (Cake). Since Service Industry is required for this script, it should automatically apply the Service DLC and ignore the error (as Cake is valid in that DLC). Also none of the required DLCs are actually activated either, they should be activated as well as the script said that they needed to be used.

Problem 3: If you disable Livestock Products in a game - the AI players will still be able to produce in this category even if the human player cannot.
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David
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Re: Script Bugs

Post by David »

Bug with constant speed: If the game speed is set to a certain level and you buy tech from another company, the game is paused and it gets stuck.
This bug has been fixed in the new patch v11.0.78.
Problem 2: Go to the list of activated DLCs. Select Disable All.

Start a new game with this script:

[HEADER]
Title=Test
Description=Error on startup
Reset All Settings=Yes
DLC=DigitalAge
DLC=Subsidiary
DLC=Service Industry

[DISABLED PRODUCTS]
Cake

--
You will get an error related to the Disabled Products (Cake). Since Service Industry is required for this script, it should automatically apply the Service DLC and ignore the error (as Cake is valid in that DLC). Also none of the required DLCs are actually activated either, they should be activated as well as the script said that they needed to be used.
I asked the dev team and they clarified that the DLC script command is exclusively for scenario scripts, and only one DLC script command is supported per script. That’s why it is not listed in the official website’s script info pages. For the Service Industry DLC, the code is "Service", meaning you would use “DLC=Service". Starting from version 11.0.78, the command will support both the short codes and full DLC names. For example, you can use either “DLC=Service" or “DLC=Service Industry DLC" in a scenario script.
Problem 3: If you disable Livestock Products in a game - the AI players will still be able to produce in this category even if the human player cannot.
This bug has been fixed in the new patch v11.0.78.
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Stylesjl
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Re: Script Bugs

Post by Stylesjl »

David wrote: Tue Jul 22, 2025 10:41 am
Bug with constant speed: If the game speed is set to a certain level and you buy tech from another company, the game is paused and it gets stuck.
This bug has been fixed in the new patch v11.0.78.
Problem 2: Go to the list of activated DLCs. Select Disable All.

Start a new game with this script:

[HEADER]
Title=Test
Description=Error on startup
Reset All Settings=Yes
DLC=DigitalAge
DLC=Subsidiary
DLC=Service Industry

[DISABLED PRODUCTS]
Cake

--
You will get an error related to the Disabled Products (Cake). Since Service Industry is required for this script, it should automatically apply the Service DLC and ignore the error (as Cake is valid in that DLC). Also none of the required DLCs are actually activated either, they should be activated as well as the script said that they needed to be used.
I asked the dev team and they clarified that the DLC script command is exclusively for scenario scripts, and only one DLC script command is supported per script. That’s why it is not listed in the official website’s script info pages. For the Service Industry DLC, the code is "Service", meaning you would use “DLC=Service". Starting from version 11.0.78, the command will support both the short codes and full DLC names. For example, you can use either “DLC=Service" or “DLC=Service Industry DLC" in a scenario script.
Problem 3: If you disable Livestock Products in a game - the AI players will still be able to produce in this category even if the human player cannot.
This bug has been fixed in the new patch v11.0.78.
Verified the livestock fix, although going in the direction of stopping it from being disabled felt a bit odd. But at least the AI and Humans at least follow the same rules.

Also verified that the other bug is fixed as well.
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