So, I've played it for a couple of hours now, and I have 2 suggestions:
1- The ability to select only certain firms, or even certain units to participate in the "intensive training program - human resouces department". (wanted this from cap2)
2- A selectable list with all available cities under the current right menu, but permanent. Or with the option to be permanent.
Bottom line: CapLab's pretty awesome... I'm liking it very much so far.
Greets !
Some suggestions.
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Re: Some suggestions.
Hi ezzeqiel!ezzeqiel wrote: 1- The ability to select only certain firms, or even certain units to participate in the "intensive training program - human resouces department". (wanted this from cap2)
Greets !
Personally I like the difficult decision that training everybody entails. true that we "waste" some training only if some units are already at max skill. But training them despite max skill "seems" more realistic, because in real world nobody is every at max skill. Similarly, IRL, when you have a coorporate event, I think I'd actually invite the members of my best firms first, because they earned it by being the most skilled. Workers usually see training as a reward or even a vacation -- after all, it is certainly different than standing in the same spot of the assembly line day after day. How are you going to explain to one of your companies that they can't participate? Something like,
"We're having corporate-wide training, but you can't come because you're too skilled, and I'm too cheap!"
If it wasn't a tough choice, I think it would be less interesting. It would just a rush training per firm, and frankly if your firms at capacity, the slow training doesn't take too long.
Considering that, I think the corporate training already "feels like" a cheat. That is, if your richer than God, you can just buy the tech (sometimes), build a factory or twelve, execute training, and be 100% competitive with the industry leader way too quickly. At least with corporate training how it is currently, that's still possible but he'll have to waste a lot of money (assuming he already has a number of units at max skill.)
I just had a thought. Maybe there is an angle where we can have another training option for initial training in newly build firms. So that we could pay a bunch to have units start off at, say, up to skill level 3. (which I understand is similar too how we start at a higher skill with an appropriate COO, but this idea is seperate.) That would be rather realisitic. Some companies spend 5 minutes on training new employees, some 5 weeks or more.
Have fun!
- The 10 Real Cities script and the methodology used.
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Re: Some suggestions.
Well, there's a lot to talk about this...
First of all. I agree with you as this feature is already too "gamey". especially at the beginning of the game, but it becomes almost useless at mid-game, where you are expanding fast, and do not have much spare cash to waste in already trained units.
If we compare it to RL, training is not a fixed value, but rather variable. The world is in constant change, and so does business processes, machinery, and needed skills.
So, to make training real it would be necessary a complete change of the feature.
I'd really like to see training associated also to "quality", instead of "quantity" only, but that would need a major game change, looking more into to cap3 (if they ever make it).
Maybe developers can include "training disruption" (same as "technology disruption"), which would lower the training value over time, simulating the constant need of it, and making necessary to always allocate some budget to "training" in the firms.
Or they could add the possibility to "buy/hire" units already trained (as you mentioned) at a much higher price.
Or they could add the possibility of select which units or firms you want to train with the already implemented "intensive training program" (as I suggested).
Finally, in most advanced companies, training is not made "globally" for the whole company, but there's focused training courses especially designed on what you want to accomplish instead (focusing on key people). Companies do not use global training programs since several years now.
First of all. I agree with you as this feature is already too "gamey". especially at the beginning of the game, but it becomes almost useless at mid-game, where you are expanding fast, and do not have much spare cash to waste in already trained units.
If we compare it to RL, training is not a fixed value, but rather variable. The world is in constant change, and so does business processes, machinery, and needed skills.
So, to make training real it would be necessary a complete change of the feature.
I'd really like to see training associated also to "quality", instead of "quantity" only, but that would need a major game change, looking more into to cap3 (if they ever make it).
Maybe developers can include "training disruption" (same as "technology disruption"), which would lower the training value over time, simulating the constant need of it, and making necessary to always allocate some budget to "training" in the firms.
Or they could add the possibility to "buy/hire" units already trained (as you mentioned) at a much higher price.
Or they could add the possibility of select which units or firms you want to train with the already implemented "intensive training program" (as I suggested).
Finally, in most advanced companies, training is not made "globally" for the whole company, but there's focused training courses especially designed on what you want to accomplish instead (focusing on key people). Companies do not use global training programs since several years now.
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Re: Some suggestions.
Well, you've thought more about training than I have 

Do want! Employee turnover happens.ezzeqiel wrote:Maybe developers can include "training disruption" (same as "technology disruption"), which would lower the training value over time, simulating the constant need of it, and making necessary to always allocate some budget to "training" in the firms.
- The 10 Real Cities script and the methodology used.
- TwitchTV
- eRogue's Discord server
-
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Re: Some suggestions.
This was actually a suggestion a few of us made early on.ezzeqiel wrote:1- The ability to select only certain firms, or even certain units to participate in the "intensive training program - human resouces department". (wanted this from cap2)
However the final decision was that it was exploitable by the human players so was not implemented.
However, when any module in any firm received level 9, they no longer receive any training either from normal or intensive training
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Re: Some suggestions.
I'm not certain how much room is down there, but at any rate, another possibility is to make the city name a clickable button that drops down a clickable city list menu, just like the other filter buttons on the minimap: [Firm][Corp.][Product] all have that functionality.ezzeqiel wrote:2- A selectable list with all available cities under the current right menu, but permanent. Or with the option to be permanent.
- The 10 Real Cities script and the methodology used.
- TwitchTV
- eRogue's Discord server
-
- Level 6 user
- Posts: 413
- Joined: Sun Nov 18, 2012 8:18 am
Re: Some suggestions.
I'm not certain how much room is down there, but at any rate, another possibility is to make the city name, alongtop the minimap, a clickable button that drops down a clickable city list menu, just like the other filter buttons on the minimap: [Firm][Corp.][Product] all have that functionality.ezzeqiel wrote:2- A selectable list with all available cities under the current right menu, but permanent. Or with the option to be permanent.
- The 10 Real Cities script and the methodology used.
- TwitchTV
- eRogue's Discord server