Single seaport predictable
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Single seaport predictable
new games with one city and one seaport will always have the same industrial goods and will never change. ( from http://www.capitalismlab.com/forum/view ... =10&t=1415 )
- The 10 Real Cities script and the methodology used.
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- Level 6 user
- Posts: 413
- Joined: Sun Nov 18, 2012 8:18 am
Re: Single seaport predictable
Edit: It also seems that when running 2 cities with 1 seaport, the first industrial port's Electron, Plastic, and Glass never changes, along with the second industial port's steel.Esoteric Rogue wrote:new games with one city and one seaport will always have the same industrial goods and will never change. ( from http://www.capitalismlab.com/forum/view ... =10&t=1415 )
In the first case, I noticed that the products of the single city's single seaport can be dictated by the number of competitors chosen in the options, so our actual products may vary based on your options compared to mine.
- The 10 Real Cities script and the methodology used.
- TwitchTV
- eRogue's Discord server