A new version of Capitalism Lab that supports user-defined scripts is currently under development.
We will release it as Capitalism Lab Post-Release beta version 2.3.00 once the development is complete.
In the meantime, you may check out the web page about user-defined scripts on the official CapLab web site:
http://www.capitalismlab.com/user-defined-scripts.html
CapLab Post-Release beta version 2.3.00 under development
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Re: CapLab Post-Release beta version 2.3.00 under developmen
I like this very much... I taught this game was dead, but I'm glad you guys are still working on this very demanded feature...
Kudos !
EDIT: I'm reading the updated info in the website, and I have just one question...
How many cities will be allowed to be added in the script file ?? (custom and/or existing)
Kudos !
EDIT: I'm reading the updated info in the website, and I have just one question...
How many cities will be allowed to be added in the script file ?? (custom and/or existing)
- David
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Re: CapLab Post-Release beta version 2.3.00 under developmen
You will be able to create a game with a maximum of 10 cities using a game script.
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Re: CapLab Post-Release beta version 2.3.00 under developmen
It's great to see continued effort going into a worthy game but guys, it's taken quite the while since the last update (sometime in March?).
This has made me somewhat curious about the resources Enlight are using on this project, so I'm wondering how many active full-time developers are working on this?
On that note, is it possible to get some indication of how well the title has performed vs expected sales?
Finally, is there any timescale present for the next patch and even a road map for the future?
It would make my day to know the answers to the above.
Kind regards,
Magic
This has made me somewhat curious about the resources Enlight are using on this project, so I'm wondering how many active full-time developers are working on this?
On that note, is it possible to get some indication of how well the title has performed vs expected sales?
Finally, is there any timescale present for the next patch and even a road map for the future?
It would make my day to know the answers to the above.
Kind regards,
Magic
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- Joined: Sat Sep 22, 2012 2:35 pm
Re: CapLab Post-Release beta version 2.3.00 under developmen
Just want to thank you for the good work and let you know that all the fan appreciates.
Dan
Dan
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Re: CapLab Post-Release beta version 2.3.00 under developmen
Thank you so much, at one point I thought there would be no further updates. These new features will be awesome! Can't wait! Any info on when the release is expected?
I really hope you will continue the delelopment even further after this. Adding this and perhaps adding the option to continue a single game indefinitely by being able to take over and manage other companies or being able to found a new company with personal funds would make this game absolutely perfect. Any chance this could happen?
I really hope you will continue the delelopment even further after this. Adding this and perhaps adding the option to continue a single game indefinitely by being able to take over and manage other companies or being able to found a new company with personal funds would make this game absolutely perfect. Any chance this could happen?
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Re: CapLab Post-Release beta version 2.3.00 under developmen
Yay!
This is great news, thank the dev-team for all the hard work.
As radovan said, I now feel, that the only feature that have been suggested from the community that is truly missing is the ability to control several companies. Would just be so freaking awesome to have like: Jack Holding Inc, Jack Media Inc, Jack Production Inc, as subsidiaries and control them all with one single mothercompany and switch seamlessly between them.
This is great news, thank the dev-team for all the hard work.
As radovan said, I now feel, that the only feature that have been suggested from the community that is truly missing is the ability to control several companies. Would just be so freaking awesome to have like: Jack Holding Inc, Jack Media Inc, Jack Production Inc, as subsidiaries and control them all with one single mothercompany and switch seamlessly between them.

- David
- Community and Marketing Manager at Enlight
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Re: CapLab Post-Release beta version 2.3.00 under developmen
Preview#2 of the upcoming Capitalism Lab script system:
You will be able to customize the expertise of your player character.
For example, if you want your player character to specialize in Automobile, you may add the following lines in the script file: "Product Expertise=Automobile, 100"
With this, your player character will start with an expertise rating of 100 in automobile. It has a profound effect on the types of products you would want to focus on in the beginning of the game.
For more details, see:
http://www.capitalismlab.com/script---p ... rtise.html
You will be able to customize the expertise of your player character.
For example, if you want your player character to specialize in Automobile, you may add the following lines in the script file: "Product Expertise=Automobile, 100"
With this, your player character will start with an expertise rating of 100 in automobile. It has a profound effect on the types of products you would want to focus on in the beginning of the game.
For more details, see:
http://www.capitalismlab.com/script---p ... rtise.html
- David
- Community and Marketing Manager at Enlight
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- Joined: Sat Jul 03, 2010 1:42 pm
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Re: CapLab Post-Release beta version 2.3.00 under developmen
We have just released CapLab post-release Beta version 2.3.00!
You may follow this link to download it: http://www.capitalismlab.com/forum/view ... =10&t=1557
You may follow this link to download it: http://www.capitalismlab.com/forum/view ... =10&t=1557
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Re: CapLab Post-Release beta version 2.3.00 under developmen
Thanks for the updates, its awesome Cap Lab is still being actively developed.
I know its too early to make suggestions like this, but it would be awesome if a script could eventually trigger certain events based on date, like...
Introducing or removing products from seaport at certain times
Upgrading R&D of competitors for certain products at certain times (the game would not necessarily need to manifest this by having them build R&D centers)
Ability to trigger disasters like crop failure etc
This could allow quite rich and challenging scenarios above and beyond just setting the starting parameters and letting the AI take over from there
I know its too early to make suggestions like this, but it would be awesome if a script could eventually trigger certain events based on date, like...
Introducing or removing products from seaport at certain times
Upgrading R&D of competitors for certain products at certain times (the game would not necessarily need to manifest this by having them build R&D centers)
Ability to trigger disasters like crop failure etc
This could allow quite rich and challenging scenarios above and beyond just setting the starting parameters and letting the AI take over from there