Glitch: Retail Sales Utilization, and PrintScreen Bug

General Discussions about new beta versions of Capitalism Lab
Esoteric Rogue
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Glitch: Retail Sales Utilization, and PrintScreen Bug

Post by Esoteric Rogue »

We may have discussed something similar in the past, but I could not find the thread.

I get confused when the units of a retail store train (level up) very unevenly. I played a simple game with a tiny factor producing leather wallets, and had 4 units in retail selling them, and they trained up evenly. I continued with manufacturing and selling a couple other products, and could not find an issue. [Edit: after further test, I learned what I had to. If your retail store suffers from low supply, your units will train evenly. If you retail store stuffers from low demand, they will train unevenly. Also, I only now realized that red workers are trained in CapLab, while they are the blue who are trained in Cap2.]

But I was able to create the issue with consumer goods from imports. But not all of them. So I was able to redefine a part of the issue.

Let's say I have 4 purchasing and 4 sales units for a product, and half of them are level 4 while the other half remain level one. My testing seems to show that the 2 level 1 purchasing units are not purchasing as shown by 0% utilization, presumably because their stock is not selling, so their level doesn't increase. That is fine. I determined that the stock simply wasn't moving by lowering the price. In some cases, the purchase units did start being utilized, and the sales units did begin increasing level.

But the problem is that the connected sales unit shows 100% utilization, shows the staff being fully trained (100% training and blue worker icons), but the level never increases. If I interpreted my tests correctly, those sales units should show 0% utilization. Then when I look at my store I wont be confused I wonder why my sales unit has been at 100% utilization and 100% training for years, but it's still level one. If the sales unit correctly showed %0 utilization I would know that is apparently an "extra" unit that I can probably demolish or use for another product. But I would never swap it out when it shows 100% because I thought it was being used. [Edit: I have now seen cases where the sales unit is flipping quickly at about 97% (like switching very quickly between 97 and 94 maybe), but still the sales stock never decreases, so utilization should be zero.)

Related, you know those little blips moving through the linkage between purchasing and sales units. Maybe they shouldn't be blipping when there is no stock moving between them.

2nd test http://www.twitch.tv/esotericrogue/c/3355617
1st test http://www.twitch.tv/esotericrogue/c/3355616

And, if I don't know what I'm talking about, please let me know! :lol:
Last edited by Esoteric Rogue on Sat Dec 07, 2013 4:24 pm, edited 5 times in total.
Esoteric Rogue
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Posts: 413
Joined: Sun Nov 18, 2012 8:18 am

Re: and printscreen bug

Post by Esoteric Rogue »

And, as mentioned at the end of my Test 2 video, once I have a firm selected, whenever I hit my PrintScreen key, the game changes firms, (and other cases of odd behavior from PrintSCreen). The PrintScreen key should not be used by the game.
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David
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Re: Glitch: Retail Sales Utilization, and PrintScreen Bug

Post by David »

Could you please provide me with your save game for investigation?
Esoteric Rogue
Level 6 user
Posts: 413
Joined: Sun Nov 18, 2012 8:18 am

Re: Glitch: Retail Sales Utilization, and PrintScreen Bug

Post by Esoteric Rogue »

I believe this was from the first test video. All three retail firms have at least one sales unit showing 100% utilization but remain untrained because, it seems, there are no sales from those units.
http://www.qfpost.com/file/d?g=OLMqLtORU

And it seems I can still load that, hit space to select a firm, then hit printscreen to change firms.
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