Request for additional information

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megapolis
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Request for additional information

Post by megapolis »

Hi All

I want to ask David a couple of questions that might help me (and probably other modders as well) to create more balanced mods.

1. As I know from tests that I have made a while ago, every production unit has the same throughput. Can you share the exact output product value for a large (or small, does not matter) production unit that makes a product with PROD_SPEED=100? As I remember, this number should be around $280000-$320000 for a large production unit but I really need to know exact number.

1a. The same question about sales unit in shops. But this time I did not make any measurements of my own.

2. Freight costs. I need an insight in freight cost mechanics. I know that there was a full table of freight cost per unit rates for all goods in Cap2. But since we are talking about mods I need a formula that connects FREIGHT field in Product_Types.DBF with actual freight cost for a particular product.

2a. A formula for intercity freight costs will really help as well.

If someone already run some tests to find these numbers by trial and error, I would be glad if you will share them with me but I hope for an official answer.

Thanks in advance!

Cheers,
megapolis
megapolis
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Re: Request for additional information

Post by megapolis »

Bumping the thread as I really need this information.

Cheers
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David
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Re: Request for additional information

Post by David »

Here are some details about the daily production output of a manufacturing unit:

1) The selling price of a product is capped to $20,000.

2) The size of a cargo, as represented by small boxes on the functional unit on the 3x3 layout area equals to $20,000 / product selling price.

e.g. for a product whose price is $1,000. The cargo size will be 20 units of the product.

3) the daily production output of a manufacturing unit is calculated as follows:
= the output quantity as defined in the METHOD.DBF x PROD_SPEED x a multiplier determined by the manufacturing unit's level (the higher the level, the faster the production speed)

The production output is also constrained by the availability of inputs and whether the inventory in the manufacturing unit is full or not.



As for freight costs, you may take a look at this article: http://www.capitalismlab.com/improved-g ... lance.html
megapolis
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Re: Request for additional information

Post by megapolis »

Hi David,

Thanks for your answer. Unfortunately it is still not clear how many "Cargo units" can a factory produce a day. Also I did not find METHOD.DBF file anywhere on my disk.

Just to make it clear. I don't need advices where in the game interface I can find relevant information and make some in-game estimations. What I really need is exact numbers for fully loaded factories as they will help me to create a better mod.
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David
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Re: Request for additional information

Post by David »

METHOD.DBF should be Manufacturing.DBF

"Unfortunately it is still not clear how many "Cargo units" can a factory produce a day."

Is it possible for you to calculate that using the information provided as follows?

the daily production output of a manufacturing unit is calculated as follows:
= the output quantity as defined in the METHOD.DBF x PROD_SPEED x a multiplier determined by the manufacturing unit's level (the higher the level, the faster the production speed)
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