[Save Game Share] WMGP Corp

Subsidiary DLC for Capitalism Lab
Post Reply
WilliamMGary
Level 9 user
Posts: 1052
Joined: Mon Nov 12, 2012 8:00 pm

[Save Game Share] WMGP Corp

Post by WilliamMGary »

Save Game: http://1drv.ms/1NPpLIQ

If you one of those players that believe you should be a manufacturing infrastructure to support each city operations AND/OR that you should minimize freight costs to the greater extent possible this will horrify you. However, if you are a person that was more concerned with how to manage a large and complex corporation without getting frustrated by the min-tasks to get everything together this is for you.

Important Details:
-The manufacturing operations is all based in Jaraka
-The warehouses is the MAIN distribution center for the organization there's like one farm and one factory (flour) who's product is not distributed via warehouses.
-The R&D operation is based in Najing
-Warehouses on the far left and/or right corners is where the products are advertised.
-The next product expansion is Leather Goods to be retailed in company owned Leather Retail stores. Everything should already be in place for this.
-You can manage prices by visiting each warehouse and using the product detail screen to navigate to each city and adjust prices

Things to Note:
-To help the AI out I do resell my semi-products if I have excess supply but do not license technology for products that I currently retail
-I open four specialty stores in each city before launching a new line
-The Apparel Stores are new so there's immediately growth potential ahead.
-I recently cut the Training budget on factories because during the rollout of the apparel stores I didn't pay attention to those factories that had existing training budget and need to identify if they are still needed.
-Don't use the factory supply/demand to determine if you need more product, go to their client warehouse and see if demand is outstripping supply their.

If you have any questions/concerns/comments feel free to reply to this post.
Attachments
WMGP-CORP6.JPG
WMGP-CORP6.JPG (85.59 KiB) Viewed 2249 times
WMGP-CORP4.JPG
WMGP-CORP4.JPG (65.9 KiB) Viewed 2249 times
WMGP-CORP3.JPG
WMGP-CORP3.JPG (75.93 KiB) Viewed 2249 times
wmgp-corp2.JPG
wmgp-corp2.JPG (85.54 KiB) Viewed 2249 times
WMGP-CORP1.JPG
WMGP-CORP1.JPG (68.75 KiB) Viewed 2249 times
WMGP-CORP.JPG
WMGP-CORP.JPG (66.54 KiB) Viewed 2249 times
Last edited by WilliamMGary on Sat Jan 09, 2016 3:17 pm, edited 1 time in total.
WilliamMGary
Level 9 user
Posts: 1052
Joined: Mon Nov 12, 2012 8:00 pm

Re: [Save Game Share] WMGP Corp

Post by WilliamMGary »

Vision for testing Subsidiary DLC:

My vision to "Stress-test' the Subsidary DLC based on how I historically play Capitalism Lab and how it was been pitched is to spin out the Retail/R&D/Media into subsidiary companies to "unlock" their value. IPO 20% of the companies and see if these mini-companies can still collaborate as if they are under one company. See if the Retail CEO will continue to retail all the companies products and buy from the warehouse (this needs to be in management policies ONLY BUY From [X company] Warehouses) and have these mini-companies pay 30% of their profits out to shareholders and the parent company stays Private and just operates the manufacturing (factory) and Wholesale (warehouses) operation.
Post Reply