Livestock processing unit bug

Technical support requests for Capitalism Lab
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Meiaman
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Livestock processing unit bug

Post by Meiaman »

Ok, so there seems to be a bug with Livestock processing unit that is around ever since cap 2 days.

If you load a layout with processing units, they do not start working even after being linked to livestock raising and having the product selected.

The only way to work around it is to remove the processing unit and build it again, then it works properly.
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David
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Re: Livestock processing unit bug

Post by David »

I just tested it and it worked properly.


Could you please provide us with your save game file and let us know the following?
1) Which version of Capitalism Lab you are using. You can see the version number on the top-right of the main menu.
2) The exact steps for triggering the bug with the save game
3) If your savegame uses a MOD, please let us know the name of the MOD and the MOD's version number.
Meiaman
Translation Contributor
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Joined: Wed Oct 22, 2014 3:09 pm

Re: Livestock processing unit bug

Post by Meiaman »

v 2.7.24

I do not know which steps trigger the bug, it seems to triggers sometimes when you load a layout from the list. I had two students so far reporting this bug. The first student had this problem with one unit processing pig derived products, the other was eggs from chicken.

I will provide a save file Thursday, since it is at one of the university lab's computer. I will ask the student to see if he remembers which steps he made at the time.

And no, i am not using any MODs.
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