utilizationbar not over 50%!

Technical support requests for Capitalism Lab
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thomy22
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Joined: Mon Jun 11, 2012 9:07 am

utilizationbar not over 50%!

Post by thomy22 »

Since the latest update I have the problem go the utilization at the stores never above 50% despite the fact that the demand exceeds the supply by far.

Could you fix it please?
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David
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Re: utilizationbar not over 50%!

Post by David »

We will investigate the problem.

Could you please provide us with your save game file and let us know the following?
1) Which firm has this problem? You may provide a screenshot showing the firm's name.
2) If your savegame uses a MOD, please let us know the name of the MOD and the MOD's version number.

You can find save game files of Capitalism Lab from:
C:\Users\<your user name>\Documents\My Games\Capitalism Lab\SAVE

You may email the save game file to us at info@enlight.com.
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eleaza
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Re: utilizationbar not over 50%!

Post by eleaza »

I have a test game has the same issue, no mod at all, with latest release 3.5.04

Only one store in one city, and I balance the frozen chicken, so the supply from farm is plenty, and the supply/demand in the retail store is exactly match. I think only sales unit is affected with this problem. Although at one time I saw the utilization rate go up to 53%, but equalized later, hovering around 47% to 50%, the utilization rate seems to immediately drops and goes back up.
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BuySellBuySell
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Re: utilizationbar not over 50%!

Post by BuySellBuySell »

I have this as well. I expect sales utilization to always be 100 if in a store you have one purchasing unit with highest supply leading to one sales unit with highest demand, and both units are trained equally.
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David
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Re: utilizationbar not over 50%!

Post by David »

We have just released the hotfix v3.5.05 fixing this bug. Please download it from http://www.capitalismlab.com/forum/view ... f=7&t=3693
WilliamMGary
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Re: utilizationbar not over 50%!

Post by WilliamMGary »

+1 good catch.

I was able to eliminate 7 thousand jobs as a result of the last patch.
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