I'm trying to make a game with a lot of cities, but the more cities I have the more imports there are.
There should be a way to limit total number of seaports in the game, not just per city
When starting a game with 10 I am unable to start another because it says disabled at cap, yet with the DLC I have the cap is 15, so unless I start it more than 10 I can't ever have more than 10.
With 15 cities there is pretty much nothing that isn't being imported.
which brings me to my other post http://www.capitalismlab.com/forum/view ... f=7&t=4462
Also when trying to set the number of seaports per city with the script the game crashes got no reply on the last topic I posted about that.
Large world imports
- David
- Community and Marketing Manager at Enlight
- Posts: 10426
- Joined: Sat Jul 03, 2010 1:42 pm
- Has thanked: 78 times
- Been thanked: 225 times
Re: Large world imports
Please change the header in your script file from [PRODUCTS] to [IMPORTS].
This is an example:
[HEADER]
Title=No seaport
[IMPORTS]
Consumer Goods Seaports=0
Industrial Goods Seaports=0
This is an example:
[HEADER]
Title=No seaport
[IMPORTS]
Consumer Goods Seaports=0
Industrial Goods Seaports=0