Number of cities overrides script
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Number of cities overrides script
I created a script with 10 custom cities but the environment options overrides the numbers of cities in my script. The maximum cities I can start with is 7. How do I fix this?
- David
- Community and Marketing Manager at Enlight
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Re: Number of cities overrides script
I did a test and created a test script with the following lines and I was able to create a game with 10 cities using the script. If you still can't get it to work, you may send me your script file and I will look into it.
[HEADER]
Title=10 cities
[ENVIRONMENT]
Number of Cities=10
[HEADER]
Title=10 cities
[ENVIRONMENT]
Number of Cities=10
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Re: Number of cities overrides script
[HEADER]
Title=Custom
Description=New City, Expertise, Unlimited resources
//------------------------------------------------------------------------------------------------//
[SPECIAL RULES]
Unlimited Natural Resources=Yes
[CITIES]
City=Gotham
Globe X=120
Globe Y=30
Population=4500000
Real Wage Rate=100
Consumer Goods Seaports=3
Industrial Goods Seaports=3
City=Zion
Globe X=120
Globe Y=40
Population=4500000
Real Wage Rate=100
Consumer Goods Seaports=3
Industrial Goods Seaports=3
City=Stepford
Globe X=120
Globe Y=50
Population=2500000
Real Wage Rate=20
Consumer Goods Seaports=3
Industrial Goods Seaports=3
City=Haddonfield
Globe X=120
Globe Y=60
Population=2500000
Real Wage Rate=100
Consumer Goods Seaports=3
Industrial Goods Seaports=3
City=Questa
Globe X=120
Globe Y=70
Population=2500000
Real Wage Rate=100
Consumer Goods Seaports=3
Industrial Goods Seaports=3
City=Coruscant
Globe X=120
Globe Y=80
Population=2500000
Real Wage Rate=100
Consumer Goods Seaports=3
Industrial Goods Seaports=3
City=Cabot
Globe X=120
Globe Y=90
Population=2500000
Real Wage Rate=100
Consumer Goods Seaports=3
Industrial Goods Seaports=3
City=Mayberry
Globe X=120
Globe Y=100
Population=2500000
Real Wage Rate=100
Consumer Goods Seaports=3
Industrial Goods Seaports=3
City=Emerald
Globe X=120
Globe Y=80
Population=2500000
Real Wage Rate=100
Consumer Goods Seaports=3
Industrial Goods Seaports=3
City=Hillvalley
Globe X=120
Globe Y=80
Population=2500000
Real Wage Rate=100
Consumer Goods Seaports=3
Industrial Goods Seaports=3
[PLAYER EXPERTISE]
Product Expertise=Drugs, 100
Title=Custom
Description=New City, Expertise, Unlimited resources
//------------------------------------------------------------------------------------------------//
[SPECIAL RULES]
Unlimited Natural Resources=Yes
[CITIES]
City=Gotham
Globe X=120
Globe Y=30
Population=4500000
Real Wage Rate=100
Consumer Goods Seaports=3
Industrial Goods Seaports=3
City=Zion
Globe X=120
Globe Y=40
Population=4500000
Real Wage Rate=100
Consumer Goods Seaports=3
Industrial Goods Seaports=3
City=Stepford
Globe X=120
Globe Y=50
Population=2500000
Real Wage Rate=20
Consumer Goods Seaports=3
Industrial Goods Seaports=3
City=Haddonfield
Globe X=120
Globe Y=60
Population=2500000
Real Wage Rate=100
Consumer Goods Seaports=3
Industrial Goods Seaports=3
City=Questa
Globe X=120
Globe Y=70
Population=2500000
Real Wage Rate=100
Consumer Goods Seaports=3
Industrial Goods Seaports=3
City=Coruscant
Globe X=120
Globe Y=80
Population=2500000
Real Wage Rate=100
Consumer Goods Seaports=3
Industrial Goods Seaports=3
City=Cabot
Globe X=120
Globe Y=90
Population=2500000
Real Wage Rate=100
Consumer Goods Seaports=3
Industrial Goods Seaports=3
City=Mayberry
Globe X=120
Globe Y=100
Population=2500000
Real Wage Rate=100
Consumer Goods Seaports=3
Industrial Goods Seaports=3
City=Emerald
Globe X=120
Globe Y=80
Population=2500000
Real Wage Rate=100
Consumer Goods Seaports=3
Industrial Goods Seaports=3
City=Hillvalley
Globe X=120
Globe Y=80
Population=2500000
Real Wage Rate=100
Consumer Goods Seaports=3
Industrial Goods Seaports=3
[PLAYER EXPERTISE]
Product Expertise=Drugs, 100
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- Level 3 user
- Posts: 88
- Joined: Mon Oct 02, 2017 10:32 pm
Re: Number of cities overrides script
Thanks. I have posted the script above.David wrote: ↑Mon May 07, 2018 8:21 am I did a test and created a test script with the following lines and I was able to create a game with 10 cities using the script. If you still can't get it to work, you may send me your script file and I will look into it.
[HEADER]
Title=10 cities
[ENVIRONMENT]
Number of Cities=10
- David
- Community and Marketing Manager at Enlight
- Posts: 10436
- Joined: Sat Jul 03, 2010 1:42 pm
- Has thanked: 78 times
- Been thanked: 228 times
Re: Number of cities overrides script
Have you tried adding the following right below the [HEADER] clause?
[ENVIRONMENT]
Number of Cities=10
[ENVIRONMENT]
Number of Cities=10
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- Level 3 user
- Posts: 88
- Joined: Mon Oct 02, 2017 10:32 pm