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Number of cities overrides script
Posted: Sun May 06, 2018 4:06 am
by beamthegreat
I created a script with 10 custom cities but the environment options overrides the numbers of cities in my script. The maximum cities I can start with is 7. How do I fix this?
Re: Number of cities overrides script
Posted: Mon May 07, 2018 8:21 am
by David
I did a test and created a test script with the following lines and I was able to create a game with 10 cities using the script. If you still can't get it to work, you may send me your script file and I will look into it.
[HEADER]
Title=10 cities
[ENVIRONMENT]
Number of Cities=10
Re: Number of cities overrides script
Posted: Mon May 07, 2018 4:19 pm
by beamthegreat
[HEADER]
Title=Custom
Description=New City, Expertise, Unlimited resources
//------------------------------------------------------------------------------------------------//
[SPECIAL RULES]
Unlimited Natural Resources=Yes
[CITIES]
City=Gotham
Globe X=120
Globe Y=30
Population=4500000
Real Wage Rate=100
Consumer Goods Seaports=3
Industrial Goods Seaports=3
City=Zion
Globe X=120
Globe Y=40
Population=4500000
Real Wage Rate=100
Consumer Goods Seaports=3
Industrial Goods Seaports=3
City=Stepford
Globe X=120
Globe Y=50
Population=2500000
Real Wage Rate=20
Consumer Goods Seaports=3
Industrial Goods Seaports=3
City=Haddonfield
Globe X=120
Globe Y=60
Population=2500000
Real Wage Rate=100
Consumer Goods Seaports=3
Industrial Goods Seaports=3
City=Questa
Globe X=120
Globe Y=70
Population=2500000
Real Wage Rate=100
Consumer Goods Seaports=3
Industrial Goods Seaports=3
City=Coruscant
Globe X=120
Globe Y=80
Population=2500000
Real Wage Rate=100
Consumer Goods Seaports=3
Industrial Goods Seaports=3
City=Cabot
Globe X=120
Globe Y=90
Population=2500000
Real Wage Rate=100
Consumer Goods Seaports=3
Industrial Goods Seaports=3
City=Mayberry
Globe X=120
Globe Y=100
Population=2500000
Real Wage Rate=100
Consumer Goods Seaports=3
Industrial Goods Seaports=3
City=Emerald
Globe X=120
Globe Y=80
Population=2500000
Real Wage Rate=100
Consumer Goods Seaports=3
Industrial Goods Seaports=3
City=Hillvalley
Globe X=120
Globe Y=80
Population=2500000
Real Wage Rate=100
Consumer Goods Seaports=3
Industrial Goods Seaports=3
[PLAYER EXPERTISE]
Product Expertise=Drugs, 100
Re: Number of cities overrides script
Posted: Mon May 07, 2018 4:20 pm
by beamthegreat
David wrote: ↑Mon May 07, 2018 8:21 am
I did a test and created a test script with the following lines and I was able to create a game with 10 cities using the script. If you still can't get it to work, you may send me your script file and I will look into it.
[HEADER]
Title=10 cities
[ENVIRONMENT]
Number of Cities=10
Thanks. I have posted the script above.
Re: Number of cities overrides script
Posted: Mon May 07, 2018 7:49 pm
by David
Have you tried adding the following right below the [HEADER] clause?
[ENVIRONMENT]
Number of Cities=10
Re: Number of cities overrides script
Posted: Thu May 10, 2018 10:51 am
by beamthegreat
David wrote: ↑Mon May 07, 2018 7:49 pm
Have you tried adding the following right below the [HEADER] clause?
[ENVIRONMENT]
Number of Cities=10
Thanks! Works perfectly now.