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Number of cities overrides script

Posted: Sun May 06, 2018 4:06 am
by beamthegreat
I created a script with 10 custom cities but the environment options overrides the numbers of cities in my script. The maximum cities I can start with is 7. How do I fix this?

Re: Number of cities overrides script

Posted: Mon May 07, 2018 8:21 am
by David
I did a test and created a test script with the following lines and I was able to create a game with 10 cities using the script. If you still can't get it to work, you may send me your script file and I will look into it.


[HEADER]
Title=10 cities

[ENVIRONMENT]
Number of Cities=10

Re: Number of cities overrides script

Posted: Mon May 07, 2018 4:19 pm
by beamthegreat
[HEADER]
Title=Custom
Description=New City, Expertise, Unlimited resources

//------------------------------------------------------------------------------------------------//

[SPECIAL RULES]

Unlimited Natural Resources=Yes


[CITIES]

City=Gotham

Globe X=120

Globe Y=30

Population=4500000

Real Wage Rate=100

Consumer Goods Seaports=3

Industrial Goods Seaports=3


City=Zion

Globe X=120

Globe Y=40

Population=4500000

Real Wage Rate=100

Consumer Goods Seaports=3

Industrial Goods Seaports=3


City=Stepford

Globe X=120

Globe Y=50

Population=2500000

Real Wage Rate=20

Consumer Goods Seaports=3

Industrial Goods Seaports=3


City=Haddonfield

Globe X=120

Globe Y=60

Population=2500000

Real Wage Rate=100

Consumer Goods Seaports=3

Industrial Goods Seaports=3


City=Questa

Globe X=120

Globe Y=70

Population=2500000

Real Wage Rate=100

Consumer Goods Seaports=3

Industrial Goods Seaports=3


City=Coruscant

Globe X=120

Globe Y=80

Population=2500000

Real Wage Rate=100

Consumer Goods Seaports=3

Industrial Goods Seaports=3


City=Cabot

Globe X=120

Globe Y=90

Population=2500000

Real Wage Rate=100

Consumer Goods Seaports=3

Industrial Goods Seaports=3



City=Mayberry

Globe X=120

Globe Y=100

Population=2500000

Real Wage Rate=100

Consumer Goods Seaports=3

Industrial Goods Seaports=3


City=Emerald

Globe X=120

Globe Y=80

Population=2500000

Real Wage Rate=100

Consumer Goods Seaports=3

Industrial Goods Seaports=3


City=Hillvalley

Globe X=120

Globe Y=80

Population=2500000

Real Wage Rate=100

Consumer Goods Seaports=3

Industrial Goods Seaports=3


[PLAYER EXPERTISE]

Product Expertise=Drugs, 100

Re: Number of cities overrides script

Posted: Mon May 07, 2018 4:20 pm
by beamthegreat
David wrote: Mon May 07, 2018 8:21 am I did a test and created a test script with the following lines and I was able to create a game with 10 cities using the script. If you still can't get it to work, you may send me your script file and I will look into it.


[HEADER]
Title=10 cities

[ENVIRONMENT]
Number of Cities=10
Thanks. I have posted the script above.

Re: Number of cities overrides script

Posted: Mon May 07, 2018 7:49 pm
by David
Have you tried adding the following right below the [HEADER] clause?

[ENVIRONMENT]
Number of Cities=10

Re: Number of cities overrides script

Posted: Thu May 10, 2018 10:51 am
by beamthegreat
David wrote: Mon May 07, 2018 7:49 pm Have you tried adding the following right below the [HEADER] clause?

[ENVIRONMENT]
Number of Cities=10

Thanks! Works perfectly now.