Are Farms been over productive

General discussions about the release versions of Capitalism Lab
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baz
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Are Farms been over productive

Post by baz »

For a laugh, relax, I'm sure evil David won't change anything :D
I love farms, Whatever the difficulty, Farms where the savior until this post :(
I love to play games as near to reality as they can be, so at least I can explain the long periods in front of my laptop with some satisfaction, even though most is spent in frustration :lol:
My problem with farms is that there are over productive, For example, could be a mod with tweaks but according to the following statement " How many pounds of beef do you get from a cow?
In summary, a steer weighing 1,000 pounds on the hoof will average around 430 pounds of retail cuts (steaks, roasts, ground beef, stew beef, etc.)." which is fine as a statement and you can have more but when I just opened a cattle farm as a test with a quantity of 30 I had between Nov 17 March 12 March the next year 200,000 lbs of beef. I had to of had 465 cattle slain in 5 months, which is realistic but then what does the 30 quantity represent, it should be 93. If it's daily then fine, as I know that the farm can be far more productive over the years.
Perhaps the number just needs changing or letters adding, then I won't start deleting Caplab again :D
Must Leave keyboard alone, put laptop down and sleep :)
baz
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Re: Are Farms been over productive

Post by baz »

Actually when you look at the facts as follows, it gets far worst for cattle farms.
" Beef heifers will generally cost about $2,500 to $3,000 per head with an average price of $2,800 per cow. A calf will generally cost based on the weight of the calf. CWT is the unit measurement used to price cows and stands for 100 pounds. The cwt for a beef cow is between $135 and $165. That’s an average of $140 per 100 pounds. A 500-pound calf would cost about $700"
It would appear that 30 cows or lets say equivalent in weight of say 1000 pounds per cow that gives us 420 pounds as we found out from the post above, would mean that each cow would cost $1400 to get the 420 pounds.
At the moment we can get the same at cost for $0.73 cents. plus the 500,000 monthly expense for the farm. who Cares about the 30 quantity, keep this quiet, don't let David know ;)
If you become a farmer thank me later :D
baz
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Re: Are Farms been over productive

Post by baz »

:oops: I just realized that it's Quality not Quantity .
That's what happens with lack of glasses and dyslexia and old age :D
Now that I have my glasses and the others to boot It's still lies the question that beef for example is far to cheap to buy initially and that in real world prices a 1lb of beef US is roughly $3.33 at $1400 for a off load of 1000 pounds of meat with human fit meat been 420 lbs, It still allows for quarter and half pounders as they would be approx $0.75 and $1.50 at the lowest margin. With my test with a large farm I sold at $1.53, and under the severe difficulty, can only sell at $3 at retail :ugeek:
MightyGooga
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Re: Are Farms been over productive

Post by MightyGooga »

The hardest thing for me to grasp is that agricultural products quality is not something so easily achievable. Also, I have a suspicion that the economic model is not really factoring in the demand for food a city should have.
baz
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Re: Are Farms been over productive

Post by baz »

As far as I understand, Quality comes from training budget size and time, and also sales. I've just tested a farm with max budget and quality started moving up nicely once I reduced the price and started selling. It could also depend on any mods you use as to the time it takes,

I agree that there doesn't appear to be an economic demand from the city for food but then the necessity index is more important for the game IMO as this determines what happens in recession, and people still need to eat, but don't need cars or computers. I play the game at 300% plus difficulty and I find that the population decreases and i'm not clear if it does effect the amount of sales, never really looked, as you have inflation and price fluctuations, so your never to clear if you are selling more or less or just in a trend with the market at the time. I might run a test to see if the population can decline to 0 and see what occurs but that would take time.
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