Poll: Potential solutions to the problem of running out of space to build factories

You may post your suggestions about Capitalism Lab here

Do you think the suggested solutions should be implemented?

Implement Solution 1
7
29%
Implement Solution 2
14
58%
None
1
4%
I have other ideas
2
8%
 
Total votes: 24

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David
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Poll: Potential solutions to the problem of running out of space to build factories

Post by David »

Potential solutions for the problem of running out of space to build factories:

Solution 1
Add a new Factory Capacity Modifier slider on the new game setting screen.

Solution 2
For the 3 Medium size Factories, each will have a different capacity and a higher setup and operating cost.
For the 2 Large Factories, each will have a different capacity and a higher setup and operating cost.
avengerbg
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Re: Poll: Potential solutions to the problem of running of space to build factories

Post by avengerbg »

I already wrote this on another place but here it is here too:

Something like training can be implemented for increasing capacity. You can spend montly a budged for increasing technology of production and infrastructure, which will increase the capacity with some fixed percentage (or volume of goods) up to some limit set by you guys so AIs dont overdo too much in this area and bankrut becouse of this, much in same way the telecom capacity increases now.
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David
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Re: Poll: Potential solutions to the problem of running of space to build factories

Post by David »

avengerbg wrote: Mon Feb 10, 2020 2:54 pm I already wrote this on another place but here it is here too:

Something like training can be implemented for increasing capacity. You can spend montly a budged for increasing technology of production and infrastructure, which will increase the capacity with some fixed percentage (or volume of goods) up to some limit set by you guys so AIs dont overdo too much in this area and bankrut becouse of this, much in same way the telecom capacity increases now.
Do you see any reasons why the suggested Solution 1 and 2 cannot resolve the problem of not having enough space to build factories, and must implement the multi-floor system or the increasing capacity idea you suggested above?

Solution 1 and 2 do not add any new interface elements and keeps everything the same. All they do is just changing the parameters of factories.

What I understood up to this point is:
) There is a certain percentage of players who use the MODs and enjoy the gameplay of manufacturing the vast majority of product types in the game.

2) The vanilla game without any DLCs can support up to 10 cities using a script:
https://www.capitalismlab.com/scripts/s ... vironment/

3) With 10 cities, it may be enough space to build factories to produce most of the products. But a certain percentage of players within this group of players prefer playing with a fewer number of cities. Because of that, the problem of insufficiency of space will surface.

4) Solution 1 and 2 may not resolve the problem for this subset of players.

I think the logical approach towards this would be:
1) Assess the size of this subset of players.
2) If the size is significant, additional solutions besides solution 1 and 2 should be considered, including the solutions you suggested.
3) If the size is small, would recommend them to play with 10 cities and use the improvements from solution 1 and 2 when they get implemented.

The poll at http://www.capitalism2.com/forum/viewto ... =14&t=7308 is supposed to be doing part of the assessment job.
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Re: Poll: Potential solutions to the problem of running of space to build factories

Post by avengerbg »

they are both fine, one of reason to be able to increase capacity of only one factory for example is for overused semi products as electronics, with my suggestion up, you can only increase capacity on specific factories where its need.

Also increasing just capacity, wont solve the problem with mods that keep adding new products as the game develops, and you have do build factories for them.
I'm just giving options, what more can be done, its up to you guys to choose best ones, you know the code and game mechanics best, so you can decide which will have the best effect given the changes need to be made. I even had other ideas, but they probably gonna need huge changes in game mechanics thats why i didnt mentioned any of them.

PS. Also if you find some ideas to be good and not hard to implement, you can put them in some sort of TODO list, make the easest changes for now, and the others later. Not only mine, i saw some other good ideas of other people around that i think its worth looking into.
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Re: Poll: Potential solutions to the problem of running of space to build factories

Post by mrgarrettscott »

David wrote: Mon Feb 10, 2020 10:45 am Potential solutions for the problem of running of space to build factories:

Solution 1
Add a new Factory Capacity Modifier slider on the new game setting screen.

Solution 2
For the 3 Medium size Factories, each will have a different capacity and a higher setup and operating cost.
For the 2 Large Factories, each will have a different capacity and a higher setup and operating cost.
To respond directly to these potential solutions, I shall quote the Capitalism Lab Subsidiary DLC page on the Mult-Floor System for Retail Stores: "This DLC supports a new multiple floors system for retail stores. It allows you to increase the number of products a retail store sells by adding new floors to it, thus expanding its retail capacity."

How might that read if it were instead for factories?

This feature allows a multi-floor system for factories. It allows you to increase the number of products a factory manufactures by adding new floors to it, thus expanding its manufacturing capacity.

It is a GREAT FEATURE and feels like an extra when compared to the theme of the Subsidiary DLC as a whole. David, this post and the poll you posted regarding running out of space for factories is an acknowledgement that space is an issue.

What if you proposed solution no. 1 for retail stores?

Solution 1: Add a retail store capacity modifier on the new game setting screen.

Would it work? Probably. The problem is that the team has already presented an elegant solution. I'll go a step further! A free update always has a cost even if I didn't play pay for via DLC. I'm willing to pay for the addition multi-floor warehouses, R&D centers and factories! Find a way to get it into the Banking and Finance DLC and I'll find a way to purchase that DLC.
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Re: Poll: Potential solutions to the problem of running of space to build factories

Post by avengerbg »

Also if i may suggest if implementing option 1, the slider to also influence, the sailaries, cost, overhead running cost, jobs openings, and everything else that is assisiated with factories.
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Re: Poll: Potential solutions to the problem of running of space to build factories

Post by leveragedbuyout »

David wrote: Mon Feb 10, 2020 10:45 am For the 3 Medium size Factories, each will have a different capacity and a higher setup and operating cost.
For the 2 Large Factories, each will have a different capacity and a higher setup and operating cost.
Most players would assume that all factories of the same size have the same capacity and cost, which has been the case since Capitalism 2.

At first glance, this change seems minor. In reality, it may create more confusion than expected. People may be building factories without realizing their increased costs and capacities.

I think only solution 1 should be implemented and it should be made available in the script system only. It would seem out of place if it is added to the new game setup menu. People may start to ask the question why warehouses, R&D centers or even retail stores do not have a capacity modification slider.

p.s. Another reason is that solution 1 is optional but solution 2 is not. Not all players would like the change. It is important that they are optional.
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Re: Poll: Potential solutions to the problem of running of space to build factories

Post by avengerbg »

leveragedbuyout wrote: Wed Feb 12, 2020 1:54 am p.s. Another reason is that solution 1 is optional but solution 2 is not. Not all players would like the change. It is important that they are optional.
Solution 2 is optional too, one of large factories have capacity like now, the other one increased, you just build the one with same capacity as now and dont build the other one if you dont want.

As for confusion part i agree, also that people will start ask same for warehouses and more... probably i would be one of them too haha
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Re: Poll: Potential solutions to the problem of running of space to build factories

Post by colonel_truman »

I think the second solution sounds very reasonable.
When I first started playing I couldn´t understand why of the different types if they didn´t bring their own flavor.
When I play I use the different models only to separate production by sector in my industrial parks, but now it seems you can see what they manufacture without having to click on them. Yes, I am playing an old version....

One thing that should be done is to make the AI to size their factories better. Very often they choose the 4x4 to manufacture the small stuff (coconut oil?) when a 2x2 would do. I haven´t seen the AI use the 2x2 ever.
Things aren´t getting worse; our information is getting better!
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Re: Poll: Potential solutions to the problem of running of space to build factories

Post by David »

colonel_truman wrote: Thu Feb 13, 2020 12:20 am One thing that should be done is to make the AI to size their factories better. Very often they choose the 4x4 to manufacture the small stuff (coconut oil?) when a 2x2 would do. I haven´t seen the AI use the 2x2 ever.
Hi colonel_truman, I have forwarded your suggestion to the dev team.
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