I think it's not evident that you need high city competencies when starting out or when creating a new city.
The economy that's created by your factories/activities is tiny. In my first few CES games I wasn't aware that the competencies play such a huge role.
Perhaps add an option to start with x=1,2,3 high city competencies. Because cities don't have the cash to raise them imediately when created (too expensive), and you won't have enough population to make any factory/mine sustainable.
Same idea for when you found a new city. Besides, there should be a reason for founding new cities. perhaps competency would be one?
Another suggestion is to mention the immediate need for competencies ingame for the CES DLC. After seeing how strong they are in creating population booms I consider universities and comp funding to be the primary and main expenditure.
Suggestions for new cities and the CES DLC
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Re: Suggestions for new cities and the CES DLC
Agreed. Imo factories should have a bigger impact, at least in the exports side.
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Re: Suggestions for new cities and the CES DLC
just becouse its too powerfull you should start developing it from scratch, initial jobs from factories and civics and such is enough to get the city going... after that some efford should be made to keep city developing, and expenditures too, AI companies buy enough land so cities can afford razing 1-2 branches at start, and even more after couple of years.
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Re: Suggestions for new cities and the CES DLC
Hmm, I didn't mass buy land so I missed on another important resource cause I didn't play the real estate facet of the game.
I can see how that can infuse huge amounts of capital in the city coffers.
Regardless, I think cities should have a baseline pop and job growth if there are no reasons for people to leave. At the very least there should be child births ans some mobility from larger cities and from the competing nation - if it's bigger than yours.
I can see how that can infuse huge amounts of capital in the city coffers.
Regardless, I think cities should have a baseline pop and job growth if there are no reasons for people to leave. At the very least there should be child births ans some mobility from larger cities and from the competing nation - if it's bigger than yours.
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Re: Suggestions for new cities and the CES DLC
I might be wrong but my observations are that, right now depending from your corporate tax in the city, job openings steadily increase over time. not with much, but enough. Also buying land is a powerfull tool, not only to infuse cash in the cities, but also to control GDP growth. Also after certain point, you start to have "natural" pop growth. As for mobility from larger cities and other nations... Thats what imigration and emigration in game is.
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Re: Suggestions for new cities and the CES DLC
In what sense does buying land affects GDP growth? I do understand the income is listed under GDP, but growth?
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Re: Suggestions for new cities and the CES DLC
when you buy land, the investment part of GDP increase, so the GDP as a whole too. for example you can save just before change of the year, run the game a bit, if your city go in reccesion, check how much is the difference in gdp, for example your GDP is 95 mil less, so you load the game, buy land for 100 mil, run the game and voala no recession.
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Re: Suggestions for new cities and the CES DLC
As a one shot effect, I agree. But it does not provide GDP growth rate, only as much as taking you off a recesion or taking you into a boom.
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Re: Suggestions for new cities and the CES DLC
More or less it let you control the economy for the most part, and having 5-10 years boom or more(depending from your capital), 1 recesion, and repeat. Is a lot different then having recesion every second year or once per 2-3 years.