Change the way of making products.

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Do you like this idea?

Poll ended at Fri Nov 16, 2012 5:23 pm

Yes
2
67%
No
0
No votes
No opinion
1
33%
 
Total votes: 3

Janis.Romans
Level 3 user
Posts: 93
Joined: Thu Aug 09, 2012 7:22 pm

Change the way of making products.

Post by Janis.Romans »

When you have builded a factory to manufacture something, you have to:
See the 1. 5 images
Then see the 6th image (This is where the buttons for making the missing input units have to be, but only if these units are missing - not available).
7th image is where the Go Back button has to be.

So, when you don't have the required input units you need to manufacture the product, you see that you need to manufacture the input unit/s yourself by:
1. Right clicking
2. Going to build menu
3. Clicking on Factory, then choosing the size of the factory
4. Scrolling down in a really long list
5. Clicking Yes 2 times

But after this is made, you will see buttons that are saying to manufacture the input material/product (if the input unit material is not available), so that you don't have to do all that (1., 2., 3., 4., 5.).
After this is made, what do you do:
1. Click on the button for the specific input unit you want to manufacture (if that input unit is not available)
2. Click Yes/No in a message that asks you, "Make the missing product name ?
3. If you have clicked Yes, then Capitalism Lab automaticly makes a new Factory or a Natural R. F. depending on what input unit has to be made. And it redirects you to that N. R. F. or Factory (but before redirecting you, Capitalism Lab asks you to either to do that or not, "Go to the builded "name - factory or N. R. F. ?").
4. If you clicked No, Capitalism Lab will not make a new factory, and input unit won't be made.

Also, about R&D, when in a factory you see a message that the product has not been invented yet, you don't see a button that says to Research the missing technology. But after this is made, you do!

Any suggestions, comments are welcome! :)
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