Localisation bugs and issues

This forum is for community members working on translating Capitalism Lab into their local languages.
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rmax
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Localisation bugs and issues

Post by rmax »

Thread for posting problems with translation instrumentary.
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rmax
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Re: Localisation bugs and issues

Post by rmax »

Translating building types and product classes via translate.TXT seems that leads to problems with the encoding:

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rmax
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Re: Localisation bugs and issues

Post by rmax »

- strange problems in new game menu, one string is replaced normally but remaining two - not:

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- hotkey remained after string replacing in report menu:

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David
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Re: Localisation bugs and issues

Post by David »

We will work on better support for product name translations and will make it available in a later update.
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rmax
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Re: Localisation bugs and issues

Post by rmax »

More translation problems for future fixes:

Cannot translate "MOD in use:" and "has been loaded successfully.", I tried it with and without "%" and on parts, but it doesn't work.
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rmax
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Re: Localisation bugs and issues

Post by rmax »

Corporation overview and graphs 1 are immune to the localization
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rmax
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Re: Localisation bugs and issues

Post by rmax »

Also "CORPORATION (TOTAL: ...)"
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desmond
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Re: Localisation bugs and issues

Post by desmond »

rmax wrote:Translating building types and product classes via translate.TXT seems that leads to problems with the encoding:

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my problem same as you,how did you fix this issue?
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rmax
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Re: Localisation bugs and issues

Post by rmax »

First issue isn't solved, second - replaced some characters to similar english, for example, "и" to "u", russian "а" to english "a", etc. Shortened long words and insert space, "Полуфабрикаты" -> "Пoлy фaбpuк."
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Re: Localisation bugs and issues

Post by David »

We will get this display bug with localized text fixed in the upcoming post-release beta v2.7.00.
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