(MOD) REALWORLD 11.5 (it requires Digital Age DLC to run) by Piermario

Discuss modding and share your mods with the community in this forum.
Post Reply
piermario
Mod Expert
Mod Expert
Posts: 427
Joined: Sun Oct 31, 2010 6:12 am
Has thanked: 30 times
Been thanked: 46 times

Re: (MOD) REALWORLD 10.27 - The Revolution (by Piermario)

Post by piermario »

shiwui wrote:I tested 10.27 with 1900 script, still all products are ready to manufactured. Here is my screenshot.
I don't know why it happened, i set year 1900 like start date and i set also invention product year correctly in mod data.
JSH
Posts: 4
Joined: Tue Aug 06, 2013 2:01 pm

Re: (MOD) REALWORLD 10.28 - The Revolution (by Piermario)

Post by JSH »

I downloaded the mod and followed your instructions, however I keep getting an error saying: "error loading MOD file Data/Product_types.DBF Error: the number of product types defined in the MOD exceeds 500, which is the game limit...


So I understand it exceeds the game limit, but how do I solve this?

thanks :-)
shiwui
Posts: 7
Joined: Thu Nov 05, 2015 11:18 pm

Re: (MOD) REALWORLD 10.27 - The Revolution (by Piermario)

Post by shiwui »

piermario wrote:
shiwui wrote:I tested 10.27 with 1900 script, still all products are ready to manufactured. Here is my screenshot.
I don't know why it happened, i set year 1900 like start date and i set also invention product year correctly in mod data.
David, can you solve this problem?
piermario
Mod Expert
Mod Expert
Posts: 427
Joined: Sun Oct 31, 2010 6:12 am
Has thanked: 30 times
Been thanked: 46 times

Re: (MOD) REALWORLD 10.28 - The Revolution (by Piermario)

Post by piermario »

JSH wrote:I downloaded the mod and followed your instructions, however I keep getting an error saying: "error loading MOD file Data/Product_types.DBF Error: the number of product types defined in the MOD exceeds 500, which is the game limit...


So I understand it exceeds the game limit, but how do I solve this?

thanks :-)
Hi the mod works with Subsidiary DLC v3.0.18D patch.
JSH
Posts: 4
Joined: Tue Aug 06, 2013 2:01 pm

Re: (MOD) REALWORLD 10.28 - The Revolution (by Piermario)

Post by JSH »

piermario wrote:
JSH wrote:I downloaded the mod and followed your instructions, however I keep getting an error saying: "error loading MOD file Data/Product_types.DBF Error: the number of product types defined in the MOD exceeds 500, which is the game limit...


So I understand it exceeds the game limit, but how do I solve this?

thanks :-)
Hi the mod works with Subsidiary DLC v3.0.18D patch.
ah ok, sorry about that,.... thanks!
moneytheory
Level 5 user
Posts: 230
Joined: Sun Aug 15, 2010 10:30 am
Has thanked: 1 time

Re: (MOD) REALWORLD 10.28 - The Revolution (by Piermario)

Post by moneytheory »

Is this mod compatible with the Subsidiary DLC patch 3.0.1.9
User avatar
David
Community and Marketing Manager at Enlight
Posts: 10968
Joined: Sat Jul 03, 2010 1:42 pm
Has thanked: 131 times
Been thanked: 409 times

Re: (MOD) REALWORLD 10.28 - The Revolution (by Piermario)

Post by David »

moneytheory wrote:Is this mod compatible with the Subsidiary DLC patch 3.0.1.9
Yes. I just tested it and it worked.
Parkerrush92
Level 4 user
Posts: 135
Joined: Tue Mar 17, 2015 2:42 am

Re: (MOD) REALWORLD 10.28 - The Revolution (by Piermario)

Post by Parkerrush92 »

MOAR ESSENTIAL SEMI PRODUCT PRODUCTS!

RUBBER
WHEAT
CORN
PLASTIC
IRON
STEEL
!!!!!!!!
shiwui
Posts: 7
Joined: Thu Nov 05, 2015 11:18 pm

Re: (MOD) REALWORLD 10.28 - The Revolution (by Piermario)

Post by shiwui »

Hi Piermario, according to David's reply, it is MOD setting problem. I am tested using v3.0.19 fresh install with Realworld 10.28 MOD and 1900 script come with the MOD. All products are still ready to manufacture begin of year 1900 and I no need to invent the product itself. This will not happen in Realworld 10.23. Am I the only one who have this problem?

http://www.capitalismlab.com/forum/view ... 635#p13635
piermario
Mod Expert
Mod Expert
Posts: 427
Joined: Sun Oct 31, 2010 6:12 am
Has thanked: 30 times
Been thanked: 46 times

Re: (MOD) REALWORLD 10.28 - The Revolution (by Piermario)

Post by piermario »

shiwui wrote:Hi Piermario, according to David's reply, it is MOD setting problem. I am tested using v3.0.19 fresh install with Realworld 10.28 MOD and 1900 script come with the MOD. All products are still ready to manufacture begin of year 1900 and I no need to invent the product itself. This will not happen in Realworld 10.23. Am I the only one who have this problem?

http://www.capitalismlab.com/forum/view ... 635#p13635
I know it, i will fix later with new release of the mod
Ciao!
Post Reply