I don't know why it happened, i set year 1900 like start date and i set also invention product year correctly in mod data.shiwui wrote:I tested 10.27 with 1900 script, still all products are ready to manufactured. Here is my screenshot.
(MOD) REALWORLD 11.5 (it requires Digital Age DLC to run) by Piermario
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piermario
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Re: (MOD) REALWORLD 10.27 - The Revolution (by Piermario)
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JSH
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Re: (MOD) REALWORLD 10.28 - The Revolution (by Piermario)
I downloaded the mod and followed your instructions, however I keep getting an error saying: "error loading MOD file Data/Product_types.DBF Error: the number of product types defined in the MOD exceeds 500, which is the game limit...
So I understand it exceeds the game limit, but how do I solve this?
thanks
So I understand it exceeds the game limit, but how do I solve this?
thanks
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shiwui
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Re: (MOD) REALWORLD 10.27 - The Revolution (by Piermario)
David, can you solve this problem?piermario wrote:I don't know why it happened, i set year 1900 like start date and i set also invention product year correctly in mod data.shiwui wrote:I tested 10.27 with 1900 script, still all products are ready to manufactured. Here is my screenshot.
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piermario
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Re: (MOD) REALWORLD 10.28 - The Revolution (by Piermario)
Hi the mod works with Subsidiary DLC v3.0.18D patch.JSH wrote:I downloaded the mod and followed your instructions, however I keep getting an error saying: "error loading MOD file Data/Product_types.DBF Error: the number of product types defined in the MOD exceeds 500, which is the game limit...
So I understand it exceeds the game limit, but how do I solve this?
thanks
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JSH
- Posts: 4
- Joined: Tue Aug 06, 2013 2:01 pm
Re: (MOD) REALWORLD 10.28 - The Revolution (by Piermario)
ah ok, sorry about that,.... thanks!piermario wrote:Hi the mod works with Subsidiary DLC v3.0.18D patch.JSH wrote:I downloaded the mod and followed your instructions, however I keep getting an error saying: "error loading MOD file Data/Product_types.DBF Error: the number of product types defined in the MOD exceeds 500, which is the game limit...
So I understand it exceeds the game limit, but how do I solve this?
thanks
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moneytheory
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Re: (MOD) REALWORLD 10.28 - The Revolution (by Piermario)
Is this mod compatible with the Subsidiary DLC patch 3.0.1.9
- David
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Re: (MOD) REALWORLD 10.28 - The Revolution (by Piermario)
Yes. I just tested it and it worked.moneytheory wrote:Is this mod compatible with the Subsidiary DLC patch 3.0.1.9
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Parkerrush92
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Re: (MOD) REALWORLD 10.28 - The Revolution (by Piermario)
MOAR ESSENTIAL SEMI PRODUCT PRODUCTS!
RUBBER
WHEAT
CORN
PLASTIC
IRON
STEEL
!!!!!!!!
RUBBER
WHEAT
CORN
PLASTIC
IRON
STEEL
!!!!!!!!
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shiwui
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Re: (MOD) REALWORLD 10.28 - The Revolution (by Piermario)
Hi Piermario, according to David's reply, it is MOD setting problem. I am tested using v3.0.19 fresh install with Realworld 10.28 MOD and 1900 script come with the MOD. All products are still ready to manufacture begin of year 1900 and I no need to invent the product itself. This will not happen in Realworld 10.23. Am I the only one who have this problem?
http://www.capitalismlab.com/forum/view ... 635#p13635
http://www.capitalismlab.com/forum/view ... 635#p13635
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piermario
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Re: (MOD) REALWORLD 10.28 - The Revolution (by Piermario)
I know it, i will fix later with new release of the modshiwui wrote:Hi Piermario, according to David's reply, it is MOD setting problem. I am tested using v3.0.19 fresh install with Realworld 10.28 MOD and 1900 script come with the MOD. All products are still ready to manufacture begin of year 1900 and I no need to invent the product itself. This will not happen in Realworld 10.23. Am I the only one who have this problem?
http://www.capitalismlab.com/forum/view ... 635#p13635
Ciao!