I tested v5.4.22 with RealWorld Mod 11.32 and didn't get this error. Did you have Digital Age DLC enabled when you started the game?
(MOD) REALWORLD 11.5 (it requires Digital Age DLC to run) by Piermario
- David
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Re: (MOD) REALWORLD 11.32 (it requires Digital Age DLC to run) and 11.23 for all DLC (by Piermario)
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Re: (MOD) REALWORLD 11.32 (it requires Digital Age DLC to run) and 11.23 for all DLC (by Piermario)
Error in Company Details.txt: [Frédéric Oudéa] is not a valid person name.
I have the same error, unfortunately. Digital Age DLC is on. Latest versions of the game and MOD are used...
Any solution?
I have the same error, unfortunately. Digital Age DLC is on. Latest versions of the game and MOD are used...
Any solution?
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Re: (MOD) REALWORLD 11.32 (it requires Digital Age DLC to run) and 11.23 for all DLC (by Piermario)
I reinstalled the v5.4.22 with Digital Age DLC enabled and it works fine with RealWorld Mod 11.32!! Thank you for the help David, you were right, my version of Cap Lab was not the latest release.
JB
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Re: (MOD) REALWORLD 11.32 (it requires Digital Age DLC to run) and 11.23 for all DLC (by Piermario)
Hello again,
I am also getting a TalentArray[] is deleted. Error codes:0, 46003 when I am about 2,5 years into the game.
I have all 3 DLC on, and play with MOD 11.32 from Piermario (but did not activate the script)
I have built 1 R&D center with 9 Product Research Units, 3 Factories, 2 Farms, 8 Retails stores (4 convenience stores, and 4 leather stores) and one Telecom Company.
Thank you for your suggestion on how to solve this!
JB
I am also getting a TalentArray[] is deleted. Error codes:0, 46003 when I am about 2,5 years into the game.
I have all 3 DLC on, and play with MOD 11.32 from Piermario (but did not activate the script)
I have built 1 R&D center with 9 Product Research Units, 3 Factories, 2 Farms, 8 Retails stores (4 convenience stores, and 4 leather stores) and one Telecom Company.
Thank you for your suggestion on how to solve this!

JB
- David
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Re: (MOD) REALWORLD 11.32 (it requires Digital Age DLC to run) and 11.23 for all DLC (by Piermario)
Please try the post-release version 5.6.00 which got updated code on the talent system and it should resolve the problem.
You may download the post-release version from viewtopic.php?f=10&t=5291
You may download the post-release version from viewtopic.php?f=10&t=5291
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Re: (MOD) REALWORLD 11.32 (it requires Digital Age DLC to run) and 11.23 for all DLC (by Piermario)
I am loving the new version of Capitalism 2 but I am having an issue getting this mod installed into my game. I downloaded it, extracted it to my Mod folder but when I load the game, it doesn't come up as an option in he mod screen. Any help would be greatly appreciated. I am not a computer technical person. I can use em but not very knowledgeable about them.
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Re: (MOD) REALWORLD 11.32 (it requires Digital Age DLC to run) and 11.23 for all DLC (by Piermario)
How to play this mod and prosper starting at $500k?
- David
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Re: (MOD) REALWORLD 11.32 (it requires Digital Age DLC to run) and 11.23 for all DLC (by Piermario)
Please see this web page https://www.capitalismlab.com/mod/downl ... ated-mods/ for the detailed instructions.jalue2002 wrote: ↑Tue Oct 09, 2018 11:00 pm I am loving the new version of Capitalism 2 but I am having an issue getting this mod installed into my game. I downloaded it, extracted it to my Mod folder but when I load the game, it doesn't come up as an option in he mod screen. Any help would be greatly appreciated. I am not a computer technical person. I can use em but not very knowledgeable about them.
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Re: (MOD) REALWORLD 11.32 (it requires Digital Age DLC to run) and 11.23 for all DLC (by Piermario)
Mega factory 200% bonus doesnt work, just giving +10% of usual big factory(. Full dominating of 1 big product as Smartphone requires 60 mega factories in 5mln. city, its too much, need to add GIGA factory with production bonus 500%.
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Re: (MOD) REALWORLD 11.32 (it requires Digital Age DLC to run) and 11.23 for all DLC (by Piermario)
I love this mod and have been playing it a while. Ever since the last update for CL, I have had one very specific bug I've come across. I cannot find "Mobile User Interface" tech research in my list for any R&D setups I have. I found out, that the AI can research it and in order to see it in my own R&D list, I have to purchase the tech from someone else first. I am not sure why this is, but I have tried not only reinstalling the mod but the whole game itself. Used the post release beta as well but no different.