ok
I install the post-release beta version v6.3.0 and in tested without a mod - it worked!
Then i tested with Real World 11.35 - everything works!
With mod 11.35 + Russian translation - it all worked
Thank you so much!
(MOD) REALWORLD 11.5 (it requires Digital Age DLC to run) by Piermario
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Yuri_Berezin
- Posts: 4
- Joined: Thu Apr 02, 2020 7:38 pm
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Niduin
- Posts: 14
- Joined: Thu Apr 30, 2020 6:56 am
Re: (MOD) REALWORLD 11.35 FULL (it requires Digital Age DLC to run) and 11.2 for all DLC (by Piermario)
How doeas the Hotels work? I placed one but nothing happend and makes no profit?
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CapRF1
- Posts: 2
- Joined: Sat May 02, 2020 3:27 pm
Re: (MOD) REALWORLD 11.35 FULL (it requires Digital Age DLC to run) and 11.2 for all DLC (by Piermario)
Will this version of RealWorld, work with the latest Capitalism Lab Post-Release Beta Version 6.4.04? I downloaded the newest beta and for some reason when I download RealWorld 11.35, it goes through the process of downloading and then nothing shows up anywhere on my computer. It is working fine with the release 6.1.03, but will not even download so I can use it for beta 6.4.04. Any suggestions? Thanks!
- David
- Community and Marketing Manager at Enlight
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Re: (MOD) REALWORLD 11.35 FULL (it requires Digital Age DLC to run) and 11.2 for all DLC (by Piermario)
CapRF1 wrote: Sat May 02, 2020 3:36 pm Will this version of RealWorld, work with the latest Capitalism Lab Post-Release Beta Version 6.4.04? I downloaded the newest beta and for some reason when I download RealWorld 11.35, it goes through the process of downloading and then nothing shows up anywhere on my computer. It is working fine with the release 6.1.03, but will not even download so I can use it for beta 6.4.04. Any suggestions? Thanks!
RealWorld MOD 11.35 installer version installs on the Release version program folder only.
For Post-release beta version, please download 11.38 from http://www.capitalism2.com/forum/viewto ... =39&t=6974 and extract the RAR to your Post-release beta version's MOD folder.
For more detailed instructions, please see: https://www.capitalismlab.com/mod/downl ... ated-mods/
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Kriegosdaboss
- Posts: 3
- Joined: Fri Jan 24, 2020 12:17 am
Koko Re: (MOD) REALWORLD 11.35 FULL (it requires Digital Age DLC to run) and 11.2 for all DLC (by Piermario)
Is there a way to add more generic company logos to the realworld mod instead of only being able to choose real world companies?
Cheers
Cheers
- David
- Community and Marketing Manager at Enlight
- Posts: 10970
- Joined: Sat Jul 03, 2010 1:42 pm
- Has thanked: 131 times
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Re: Koko Re: (MOD) REALWORLD 11.35 FULL (it requires Digital Age DLC to run) and 11.2 for all DLC (by Piermario)
Please see the section "The “Persons” folder" on this web page: https://www.capitalismlab.com/mod/how-to-make-a-mod/Kriegosdaboss wrote: Tue May 19, 2020 6:03 am Is there a way to add more generic company logos to the realworld mod instead of only being able to choose real world companies?
Cheers
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Enk
- Posts: 8
- Joined: Tue May 29, 2018 10:55 am
Re: (MOD) REALWORLD 11.35 FULL (it requires Digital Age DLC to run) and 11.2 for all DLC (by Piermario)
Hello,
Just a quick one.
Only just started using a mod, and chose this one.
Overall I like it.
Only thing that irks me, and it could be something I have missed or doing wrong, but the amount of retails stores needed to fill a market seems too much.
As an example, playing a game with just 2 cities, starting in 1990. Revenue on gasoline fuel is around 360m, diesel 290m, Biofuel 190m.
In order to get 90% market share in each of those 3 fuels, i needed 70 service stations (all with 3 floors in each).
Is there a way to better balance this that i have missed? was quite tedious setting them all up! haha.
Regards,
Stuart.
Just a quick one.
Only just started using a mod, and chose this one.
Overall I like it.
Only thing that irks me, and it could be something I have missed or doing wrong, but the amount of retails stores needed to fill a market seems too much.
As an example, playing a game with just 2 cities, starting in 1990. Revenue on gasoline fuel is around 360m, diesel 290m, Biofuel 190m.
In order to get 90% market share in each of those 3 fuels, i needed 70 service stations (all with 3 floors in each).
Is there a way to better balance this that i have missed? was quite tedious setting them all up! haha.
Regards,
Stuart.
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KnutKnatterton
- Posts: 4
- Joined: Thu May 25, 2017 10:01 am
[BUG] Hamburger Recipe
Hi,
I don't know if it's a bug or intended, but the Burger needs a pattie, beef and onions - think the beef should be buns or something like that?
Otherwise, great mod, I enjoy it a lot!
I don't know if it's a bug or intended, but the Burger needs a pattie, beef and onions - think the beef should be buns or something like that?
Otherwise, great mod, I enjoy it a lot!
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CulCol
- Level 2 user
- Posts: 34
- Joined: Mon Jun 01, 2020 3:40 am
Re: (MOD) REALWORLD 11.35 FULL (it requires Digital Age DLC to run) and 11.2 for all DLC (by Piermario)
In description is said that there is a Script that make game go Extreme difficulty - where is this script? It is integrated into the mod or it should be downloaded from somewhere?
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Reaver
- Posts: 13
- Joined: Sun Jan 14, 2018 7:31 am
Re: Video Game Console Production Bug
I'm getting the same problem. You also cannot produce mobile phones or most communication devices because they are not available in R&D, when will this be fixed please?MACPhenom wrote: Mon Oct 07, 2019 11:24 amI am also getting this issue. No matter how far I advance the research or what size factory, it simply want produce consoles.dytjq32 wrote: Fri Mar 15, 2019 2:02 am Hi, I first want to say that I really enjoy playing this RealWorld mod!
I noticed that when I try to manufacture video game console of Toy subgroup in a factory, the factory takes the required raw materials and does not produce videogame console. I tried factory organization both through manually and through pre-defined ones, but none of them seem to make factory produce a single videogame console.
Is there any solution or workaround that I can use?
Anyway, thank you for the great mod!