Please download and run the installer from https://caplab.b-cdn.net/Capitalism_Lab_Installer.exe
Please note that save games older than v6.9.00 are not compatible with this new version.
New Features and Improvements:
A New Headquarters Building
You can now build a shiny new headquarters building for your business empire.


New Scenarios
2 new scenarios for Digital Age DLC: “On a Buying Spree” and “Digital Supremacy”


New Feature - Shortcut for Acquiring Tech
A new button has been added to the Manufacturer Guide for acquiring technology from another company.
In the previous version, when there are many companies in the game and you are in advanced stages of the game and want to buy different technologies, and a lot of technologies, it sometimes takes a long time to do so and it also takes time to look for the right technology.
The new button allows you to quickly navigate to the technology page, making the process a breeze.
Note that the button is only available when you have a CEO office or CTO office in your headquarters.

New Person Portraits
2 new person portraits have been added to the game, increasing the maximum number of persons in a game by two.

Interface Improvements
New banners for TV Stations, Radio Stations and Newspaper Publishers.



Slightly improved the Factory Analysis mode button.
On the Product Details report, when the mouse hovers over a seller on the list, it will display a popup showing the retail store type or the firm description (if you have entered one) of the seller.

Gameplay Balance Improvements
Drugs have been taken out of convenience stores’ product list to strengthen the positioning of drug stores.
This change was made based on this suggestion: viewtopic.php?f=7&t=8169&sid=4eca0bd060 ... 367c01072d
The freight index of strawberries has been changed to 50.
This change was made based on this suggestion:
https://www.capitalism2.com/forum/viewt ... 507#p35507
On the Build Firm menu, the following types of firms no longer have the display “Specialty Store – Demand Bonus” when you hover the mouse over them: 1) Supermarket 2) Convenience Store. In other words, they are not specialty stores.
The operating capacity of Computer Stores and Sport Stores has been increased.
New experimental script variables for customizing game logic
[CES DLC]
Disable Generating Apartments=Yes
//Set this to disable generation of apartments when initializing a new town.
Disable Generating Commercial Buildings=Yes
//Set this to disable generation of commercial buildings when initializing a new town.
People Per House=2
//The average number of people living in a 1x1 low-rise residential houses. It is for calculating the town population.
Please note that these script variables are experimental in nature and are not officially supported. In the words, if it turns out that they do not work out well after the experiment, they may be removed from the game or be changed substantially.
Improvements
The game now displays “Operation:0%” on top of a civic building if its operation level is 0%, regardless of whether the building is being selected or not.
Implemented this user suggestion: https://www.capitalism2.com/forum/viewt ... =14&t=8258
The COO management policy “Sell factory internal sale products at cost” now works better under all situations.
Bug Fixes
Fixed an issue that prevented the following from functioning properly for all buildings: display nearby buildings in transparency when the player highlights a building.
Fixed an issue where the English help text is displayed briefly before the translated text is displayed.
Fixed the issues on alternative manufacturing recipes for products reported in this post: https://www.capitalism2.com/forum/viewt ... 280#p35609
Fixed the bugs in the income statement when creating a new subsidiary.
https://www.capitalism2.com/forum/viewt ... =37&t=8271