David wrote: Sat Nov 11, 2023 3:34 am
lowkeybavil wrote: Fri Nov 10, 2023 11:08 am
Jespi wrote: Sun Apr 14, 2019 7:37 am
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Edit: this idea isn't maybe that big to build whole DLC around it, but it could be part of another DLC, maybe transportation DLC?
I like this concept very detailed.
might need to be part of the Government DLC being suggested
viewtopic.php?f=14&t=9069
Any suggestions to solve the gameplay problems with the design of Energy DLC mentioned in this post:
viewtopic.php?f=49&t=8985#p38258?
I mentioned this problem in section "Negative Impact 1.0" and "Negative Impact 2.0"
I don't want to repeat myself, but basically as business in energy would be booming, you can expect, that at any given time there would be a surplus of Energy. So destroying of a power plant would be conditioned by having alternate source.
So basically: "You cannot destroy the factory" or "You can sell to the government"
But overall the energy market should be really profitable, as the city grows there is a higher demand for new energy areas and higher energy availability per area.
So engine should see this option and build new powerplants, or upgrade the existing one.