(MOD) REALWORLD 13.21 for all DLC

Discussions about modding and share your mods with other players in this forum.
Post Reply
amuse
Posts: 2
Joined: Mon Apr 03, 2023 6:50 pm

Re: (MOD) REALWORLD 13.21 for all DLC

Post by amuse »

Hi, I noticed that companies don't start with the correct CEOs or expertise. For example, Adidas being a gasoline company run by Rupert Murdoch who has a gasoline expertise, when it should be run by one of the actual CEOs of Adidas with expertise set to sporting equipment. Could this be looked into? It happens with multiple Realworld companies. It used to work with version 13 before it stopped doing this in version 14
Last edited by amuse on Fri Apr 18, 2025 5:29 pm, edited 1 time in total.
User avatar
maff
Level 3 user
Posts: 89
Joined: Sat Apr 15, 2017 10:59 pm
Location: BR https://t.me/captalismlab
Has thanked: 15 times
Been thanked: 8 times

Re: (MOD) REALWORLD 13.21 for all DLC

Post by maff »

I think a "mod" won't be able to define this correctly
Image Grupo no Telegram para BRs: https://t.me/captalismlab Image
User avatar
Stylesjl
Mod Expert
Mod Expert
Posts: 888
Joined: Sun Oct 29, 2023 4:01 am
Location: Sydney, Australia
Has thanked: 63 times
Been thanked: 82 times

Re: (MOD) REALWORLD 13.21 for all DLC

Post by Stylesjl »

It looks like there is an issue with Solar Energy sometimes showing up in the list of goals:
viewtopic.php?t=10164

It looks like the reason is that Solar Energy has a demand higher than zero - despite being a semi product that can't be sold:
Demand.png
Demand.png (17.92 KiB) Viewed 2691 times
Might be a good idea to set demand/necessity to zero for this product.
Don
Level 2 user
Posts: 18
Joined: Tue Jan 16, 2024 8:07 am
Has thanked: 1 time

Re: (MOD) REALWORLD 13.21 for all DLC

Post by Don »

Is there a Realworld MOD version for Subsidiary and City Economic DLCs? Currently Realworld MOD requires all DLCs and I don't have them all so it would be nice to test it out.
Vantezzle
Level 2 user
Posts: 25
Joined: Sat Feb 04, 2017 10:35 am
Been thanked: 1 time

Re: (MOD) REALWORLD 13.21 for all DLC

Post by Vantezzle »

Does it work with Capitalism Lab version 11.0 and Service Industry DLC?
User avatar
David
Community and Marketing Manager at Enlight
Posts: 10419
Joined: Sat Jul 03, 2010 1:42 pm
Has thanked: 78 times
Been thanked: 223 times

Re: (MOD) REALWORLD 13.21 for all DLC

Post by David »

Vantezzle wrote: Sun Mar 16, 2025 4:20 pm Does it work with Capitalism Lab version 11.0 and Service Industry DLC?
Please download RealWorld MOD 14.2 which works with Capitalism Lab version 11.0 and Service Industry DLC from viewtopic.php?t=10049
Larissa
Posts: 5
Joined: Fri Mar 21, 2025 11:14 am

Re: (MOD) REALWORLD 13.21 for all DLC

Post by Larissa »

Hi is it normal that like Gasoline Products from beginning 100 Tech? i start a fresh new game my expterise is 0 in all and Gasoline is 100 Tech. Greetings
rafaeltodero
Translation Contributor
Translation Contributor
Posts: 217
Joined: Fri Oct 19, 2018 6:58 pm
Has thanked: 54 times
Been thanked: 12 times

Re: (MOD) REALWORLD 13.21 for all DLC

Post by rafaeltodero »

Larissa wrote: Thu Apr 03, 2025 10:55 am Hi is it normal that like Gasoline Products from beginning 100 Tech? i start a fresh new game my expterise is 0 in all and Gasoline is 100 Tech. Greetings
Yes, it is normal, this is a way to balance the game and balance the difficulty.
Larissa
Posts: 5
Joined: Fri Mar 21, 2025 11:14 am

Re: (MOD) REALWORLD 13.21 for all DLC

Post by Larissa »

Thank u one more Question pls

my CMO cant handle gasoline products she not connect the line between product and marketing.

When i try an non moddet product in vanilla she connect the line and started marketing.

i test other mod products from real world and it worked but Gasoline products not working :()
Post Reply