Future World mod has already been updated to version 1.1 and it now supports the Service Industry DLC.Munchhausen wrote: Sat Mar 29, 2025 10:44 am Hi, is there any news on the mod update for the latest dlc?
[MOD] Future World v1.1
- David
- Community and Marketing Manager at Enlight
- Posts: 10964
- Joined: Sat Jul 03, 2010 1:42 pm
- Has thanked: 131 times
- Been thanked: 406 times
Re: [MOD] Future World v1.1
Re: [MOD] Future World v1.1
The 1.1 update adds more content, but the game still doesn't offer a service company.
Last edited by sooan217 on Mon Jun 09, 2025 7:52 am, edited 1 time in total.
Re: [MOD] Future World v1.1
Service companies still don't exist. Cakes and pizzas still haven't left the food category. It would be nice if only service companies were added...David wrote: Wed Apr 02, 2025 5:05 amFuture World mod has already been updated to version 1.1 and it now supports the Service Industry DLC.Munchhausen wrote: Sat Mar 29, 2025 10:44 am Hi, is there any news on the mod update for the latest dlc?
-
Woodruff
- Level 2 user
- Posts: 20
- Joined: Mon May 30, 2022 5:37 pm
Re: [MOD] Future World v1.1
Hello! I just tried the Future World mod for the first time, alongside of the Real World mod. When I try to start a new game, it kicks me all the way out to my desktop.
Is there a problem with trying to run the two mods together?
Is there a problem with trying to run the two mods together?
- David
- Community and Marketing Manager at Enlight
- Posts: 10964
- Joined: Sat Jul 03, 2010 1:42 pm
- Has thanked: 131 times
- Been thanked: 406 times
Re: [MOD] Future World v1.1
I just tested it by starting a new game using Real World mod, then quit, and started another game using Future World mod without any problems.Woodruff wrote: Mon Jun 29, 2026 1:30 am Hello! I just tried the Future World mod for the first time, alongside of the Real World mod. When I try to start a new game, it kicks me all the way out to my desktop.
Is there a problem with trying to run the two mods together?
Did you see any error message?
Could let me know the exact steps you did to lead the crash?
-
Woodruff
- Level 2 user
- Posts: 20
- Joined: Mon May 30, 2022 5:37 pm
Re: [MOD] Future World v1.1
I apologize, I have been completely crushed at work and I'm just now getting back to this. Your response leads me to believe thatDavid wrote: Mon Jun 29, 2026 11:21 amI just tested it by starting a new game using Real World mod, then quit, and started another game using Future World mod without any problems.Woodruff wrote: Mon Jun 29, 2026 1:30 am Hello! I just tried the Future World mod for the first time, alongside of the Real World mod. When I try to start a new game, it kicks me all the way out to my desktop.
Is there a problem with trying to run the two mods together?
Did you see any error message?
Could let me know the exact steps you did to lead the crash?
the two mods cannot be used at the same time - is that the case? If so, then that would be the problem - I was running with both
mods at the same time. Please let me know if that is the case or not.
- David
- Community and Marketing Manager at Enlight
- Posts: 10964
- Joined: Sat Jul 03, 2010 1:42 pm
- Has thanked: 131 times
- Been thanked: 406 times
Re: [MOD] Future World v1.1
Correct, two mods cannot be used at the same time.Woodruff wrote: Wed Aug 05, 2026 12:28 amI apologize, I have been completely crushed at work and I'm just now getting back to this. Your response leads me to believe thatDavid wrote: Mon Jun 29, 2026 11:21 amI just tested it by starting a new game using Real World mod, then quit, and started another game using Future World mod without any problems.Woodruff wrote: Mon Jun 29, 2026 1:30 am Hello! I just tried the Future World mod for the first time, alongside of the Real World mod. When I try to start a new game, it kicks me all the way out to my desktop.
Is there a problem with trying to run the two mods together?
Did you see any error message?
Could let me know the exact steps you did to lead the crash?
the two mods cannot be used at the same time - is that the case? If so, then that would be the problem - I was running with both
mods at the same time. Please let me know if that is the case or not.