[MOD] Future World v1.1

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David
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Re: [MOD] Future World v1.1

Post by David »

Munchhausen wrote: Sat Mar 29, 2025 10:44 am Hi, is there any news on the mod update for the latest dlc?
Future World mod has already been updated to version 1.1 and it now supports the Service Industry DLC.
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Re: [MOD] Future World v1.1

Post by sooan217 »

The 1.1 update adds more content, but the game still doesn't offer a service company.
Last edited by sooan217 on Mon Jun 09, 2025 7:52 am, edited 1 time in total.
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Re: [MOD] Future World v1.1

Post by sooan217 »

David wrote: Wed Apr 02, 2025 5:05 am
Munchhausen wrote: Sat Mar 29, 2025 10:44 am Hi, is there any news on the mod update for the latest dlc?
Future World mod has already been updated to version 1.1 and it now supports the Service Industry DLC.
Service companies still don't exist. Cakes and pizzas still haven't left the food category. It would be nice if only service companies were added...
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Re: [MOD] Future World v1.1

Post by Woodruff »

Hello! I just tried the Future World mod for the first time, alongside of the Real World mod. When I try to start a new game, it kicks me all the way out to my desktop.

Is there a problem with trying to run the two mods together?
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David
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Re: [MOD] Future World v1.1

Post by David »

Woodruff wrote: Mon Jun 29, 2026 1:30 am Hello! I just tried the Future World mod for the first time, alongside of the Real World mod. When I try to start a new game, it kicks me all the way out to my desktop.

Is there a problem with trying to run the two mods together?
I just tested it by starting a new game using Real World mod, then quit, and started another game using Future World mod without any problems.

Did you see any error message?

Could let me know the exact steps you did to lead the crash?
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Re: [MOD] Future World v1.1

Post by Woodruff »

David wrote: Mon Jun 29, 2026 11:21 am
Woodruff wrote: Mon Jun 29, 2026 1:30 am Hello! I just tried the Future World mod for the first time, alongside of the Real World mod. When I try to start a new game, it kicks me all the way out to my desktop.

Is there a problem with trying to run the two mods together?
I just tested it by starting a new game using Real World mod, then quit, and started another game using Future World mod without any problems.

Did you see any error message?

Could let me know the exact steps you did to lead the crash?
I apologize, I have been completely crushed at work and I'm just now getting back to this. Your response leads me to believe that
the two mods cannot be used at the same time - is that the case? If so, then that would be the problem - I was running with both
mods at the same time. Please let me know if that is the case or not.
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David
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Re: [MOD] Future World v1.1

Post by David »

Woodruff wrote: Wed Aug 05, 2026 12:28 am
David wrote: Mon Jun 29, 2026 11:21 am
Woodruff wrote: Mon Jun 29, 2026 1:30 am Hello! I just tried the Future World mod for the first time, alongside of the Real World mod. When I try to start a new game, it kicks me all the way out to my desktop.

Is there a problem with trying to run the two mods together?
I just tested it by starting a new game using Real World mod, then quit, and started another game using Future World mod without any problems.

Did you see any error message?

Could let me know the exact steps you did to lead the crash?
I apologize, I have been completely crushed at work and I'm just now getting back to this. Your response leads me to believe that
the two mods cannot be used at the same time - is that the case? If so, then that would be the problem - I was running with both
mods at the same time. Please let me know if that is the case or not.
Correct, two mods cannot be used at the same time.
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