Improvements and new minor features after release

You may post your suggestions about Capitalism Lab here

Which improvements and new minor features you like the most?

Add 1600x900 full screen mode and 1200x900 windowed mode (implemented)
9
9%
The ability to name your firms individually (you can now enter a description for each for your firms.)
12
12%
New corporations views "Company Overview" (http://www.capitalismlab.com/forum/view ... f=14&t=596)
4
4%
The ability to set a new advertising budget to all advertising units in all firms from the CMO office in HQ. (implemented)
3
3%
Ability to give mass orders in HQ (http://www.capitalismlab.com/forum/view ... f=14&t=780) (implemented)
10
10%
Allow the player to sell owned land when running out of cash (implemented)
12
12%
Apartments and commercial buildings - set rent based on market rate and Apply All (http://www.capitalismlab.com/forum/view ... f=14&t=918) (partially implemented)
4
4%
Improvements for the setting goal interface (http://www.capitalismlab.com/forum/view ... ?f=7&t=956) (implemented via scripts: http://www.capitalismlab.com/script---goals.html)
5
5%
Able to customize cities in a new game and their population growth rate using script files (implemented: http://www.capitalismlab.com/script---cities.html)
32
33%
Add batch switching media firms function (http://www.capitalismlab.com/forum/view ... 4532#p4532)
6
6%
 
Total votes: 97

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David
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Re: Improvements and new minor features after release

Post by David »

First preview of the new feature currently under development: user-defined game script
http://www.capitalismlab.com/user-defined-scripts.html

This feature will allow you to customize the cities in a new game using a script file.

A new forum dedicated to user-defined scripts has been created: http://www.capitalismlab.com/forum/viewforum.php?f=21
RougeRogue
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Re: Improvements and new minor features after release

Post by RougeRogue »

David wrote:First preview of the new feature currently under development: user-defined game script
http://www.capitalismlab.com/user-defined-scripts.html

This feature will allow you to customize the cities in a new game using a script file.

A new forum dedicated to user-defined scripts has been created: http://www.capitalismlab.com/forum/viewforum.php?f=21

I am loving the game, and look forward with great anticipation at some of these improvements in the works (especially, some of the new scripts, allowing one to choose cities and player expertise)! Other than the occasional program-quit, my biggest complaint is that the stock market system is still so easily exploitable, making it possible to (essentially) create limitless company wealth, out of nothing. For detail on this exploit, point one of the first post on this page:
http://www.capitalismlab.com/forum/view ... 8&start=40

Thank you, Enlight, for this masterpiece of a simulation/game!
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David
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Re: Improvements and new minor features after release

Post by David »

There is a discussion about the stock market on this thread:
http://www.capitalismlab.com/forum/view ... 5403#p5403

Perhaps we can come up with a suggestion for the dev team for adding an optional game setting on the New Game Setup menu, which makes it less easy to make huge sums of money by trading stock. Any specific suggestions about what kind of restrictions on stock trading you would like to see?
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City Builder
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Re: Improvements and new minor features after release

Post by City Builder »

Honestly, I think exploiting the stock market in any of the ways that have been told about so far in the game just needs to have the gamer show some self restraint from doing so.

I wrote up something about this earlier (months ago I think) that explained how it was too easy to just pick out a group of companies at the very beginning of the game and invest in them, then fast forward (speed 5) for a reasonably short period of time and take that initial investment and make tens of billions of dollars if not trillions of dollars simply because stocks seem to take that initial leap into the 5000% or higher bracket at the start of the game. I don't expect nor think that the developers can do something about this without it being too restrictive on game play so believe it's unfortunately one of those things that the gamer just has to show self restraint and not exploit.
therealevan
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Re: Improvements and new minor features after release

Post by therealevan »

David wrote:There is a discussion about the stock market on this thread:
http://www.capitalismlab.com/forum/view ... 5403#p5403

Perhaps we can come up with a suggestion for the dev team for adding an optional game setting on the New Game Setup menu, which makes it less easy to make huge sums of money by trading stock. Any specific suggestions about what kind of restrictions on stock trading you would like to see?
Well for one there is no taxes when trading stock, and if there is it's clearly not noticeable. Massive amounts of trading, in and out of stocks, should rack up hefty taxes over time. Free-ride trading caplab is easy, however, if you operate the sim like an actual hedging/holding company and have expenses for a COO, your own personal annual salary, investor relations etc etc buying & selling stocks has more meaning because there are obvious draw backs if you lose money on trades. I tried dividend investing, but annual dividends don't provide good yield.
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