Capitalism Lab Official Release version 11.1.03 Patch

General discussions about the release versions of Capitalism Lab
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David
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Capitalism Lab Official Release version 11.1.03 Patch

Post by David »

Capitalism Lab Official Release version 11.1.03 patch is now available for download at:
https://caplab.becdn.net/CR11103-11045.zip

IMPORTANT: This patch must be applied on top of version 11.0.45 or later. If you haven't installed it, please download the full version from https://www.capitalism2.com/forum/viewtopic.php?t=10642

Then extract the ZIP file to your Capitalism Lab program folder. You can open your Capitalism Lab program folder by right-clicking on the Capitalism Lab game app icon on your desktop and select “Open File Location” to open the folder.

Version 11.1.03
Fixed a rare crash bug related to the talent system.

Version 11.1.02
Fixed a bug that occurred when building a CEO office in the HQ when the "auto assign COO to all firms" option is enabled.

Version 11.1.01
Fixed a bug with the auto adjustment for Internet company advertising pricing according to inflation.

Fixed a button display issue on the Export Firm’s menu when using the French translation.


Version 11.1.00 (Auto Patch will update to this version automatically)
Fixed the issue where the monthly processing capacity for automobile Sales Units was incorrectly displayed as zero.

Fixed the bug that occurs when you merged a company with export firms and clicked the Delete Export Item button on the merged export firm.


Version 11.0.99
Fixed some display glitches with the University Research funding menu.

Fixed a rare bug with the error message item3.cpp Line : 515

Fixed an issue where the monthly processing capacity for automobile Sales Units was incorrectly displayed as zero.
https://www.capitalism2.com/forum/viewt ... 404#p46404

Fixed a bug with the sorting method on the crop selection menu.
https://www.capitalism2.com/forum/viewt ... 434#p46434

Fixed a bug that occurs when the player attempts to build a store in a shopping mall but there isn’t sufficient space to build it.


Version 11.0.98
Refine the AI company’s salary adjustment algorithm to achieve a more balanced rate of talent salary increases.

When “Show Competitor Trade Secrets” is disabled, you will not see the research icons on the Firms report for R&D centers.

Firm images are displayed for more firm types.

Improved the algorithm for calculating the Customer Waiting Time in bank branches.

Changed the color of the background for displaying news at the bottom of the screen from blue to white.

Improved the formula for determining a company’s bond credit rating.


Version 11.0.97 (Auto Patch will update to this version automatically)
Fixed the bug with the error message GroupArray[] is deleted when a company goes bankrupt while the player is viewing the stock market.

Version 11.0.96
The MOD downloader has been updated to feature Real World MOD version 15.1.
Fixed a crash bug that occurred when clicking on the portrait of a party member to open the Person report.

Version 11.0.95 (Auto Patch will update to this version automatically)
Fixed the bug with the error message FIRM.CPP 1181.

Version 11.0.94
Adjusted the level-up speed of purchasing units in factories for better gameplay balance.

Fixed the bug in processing bank bankrupty.

Now AI will not build shopping malls in a newly established city.

Improved the AI in running banks with better cash management especially when the “realistic capital option” is enabled.

Corrected the tooltips for agricultural land zoning.

Version 11.0.93 (Auto Patch will update to this version automatically)
Fixed a bug with the error message when Digital Age DLC is not enabled:
"Error: Text string not found in the text resource file.
id: 1741 Code: AL0"

Version 11.0.92 (Auto Patch will update to this version automatically)
Fixed a bug with the error message:
"Error: Text string not found in the text resource file.
id: 1741 Code: AL0"

Streamlined the display of the purchasing unit on the 3x3 area by only displaying the supply bar in v11.0.92. This makes it easier to understand at a glance. i.e. when the supply bar is full, it means that all the demand is met. When the supply bar is partially full, you know that the demand is not fully met. In the previous versions, new players found it a bit difficult to understand when both supply and demand bars are displayed.

Version 11.0.91
Hovering over the bars in the 3x3 grid now displays context-sensitive help. For instance, hover over the green input bars to view inventory levels of inputs at a manufacturing unit, or over the brown utilization bar to see details of the unit's capacity utilization.
help-utilization.png
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help-input-qty.png
help-input-qty.png (131.82 KiB) Viewed 20537 times
Fixed a bug with AI selling bonds.


Version 11.0.90 (Auto Patch will update to this version automatically)
Event Tracker Improvements:
1) When alert messages, such as supply chain disruptions or R&D project completions, occur, the Event Tracker icon on the menu bar will flash. Clicking this icon opens a new floating window listing all alert messages. You can double-click an alert message in the window to navigate to the alert's location.

1) The Event Tracker icon on the menu bar flashes when alert messages occur, such as supply chain disruptions or R&D project completions. Clicking the icon will open a floating window that lists all alerts for convenient browsing. You can double-click any alert in the window to navigate directly to its location, significantly improving the usability of this interface.

Please see this post for the screenshots of the improved event tracker: https://www.capitalism2.com/forum/viewtopic.php?t=10475

2) The game will show a number beside the Event Tracker icon if there is more than one event requiring your attention.

When the script file specifies a MOD that doesn’t exist, the game will ignore it.

Resolved the issue with key-based searching for certain products in the manufacturing guide using Real World MOD.

Fixed the bug “Decompress image error” when running the game in a lower screen resolution with version 11.0.88.

The Real World MOD in the Mod Downloader has been updated to version 14.7.

Version 11.0.87
Added buttons for accessing the DLC website on the New Game Settings menu’s DLC page.

Replaced the sort buttons on the Farmer’s Guide with icons.

Version 11.0.86
Fixed the bug with the error message “infogroup.cpp line 6311”.

With the City Economic Simulation DLC, you can set up new cities up to a total of 15 cities, regardless of the setting of the initial number of cities.

Improved the stock gain/loss percentage display on the stock exchange interface.

Improved the farm layout auto-setup function to ensure that two farm processing units processing the same product are not linked to the same farm livestock unit.


Version 11.0.85
Fixed a bug with the error message "f_export.cpp line 572".

Version 11.0.84
Older versions of Windows may not support the new web browser window in the Capitalism Lab launcher. In this case, the launcher will fall back to use the previous version of the web browser for compatibility.

Fixed the bug with monthly processing capacity of manufacturing units of products with very high prices such as cars. The bug prevented level-up of the manufacturing units from increasing their monthly processing capacity.

Version 11.0.83
The web browser window in the Capitalism Lab launcher has been updated to a newer, more modern version.

When you double-click on a Person portrait on the Billionaire 100 chart, Local Billionaire Chart, or the Party report, it will open the Person report on the second information window if your screen resolution is high enough to support it.

When you open the stock market window, it will automatically select the company you are viewing in the corporate detail report even if you are viewing the corporate detail report on the second information window on the right side of the screen.


Version 11.0.82 (This version will be updated via Auto Patch)
Resolved an AI bug where a warehouse could purchase the same product from another warehouse, potentially creating a feedback loop if both warehouses repeatedly buy from each other.

Fixed the bug with the Factory Analysis mode reported in https://www.capitalism2.com/forum/viewtopic.php?t=10426

Improved the display of Farming units.

Added sorting functions to the Crop selection menu to the Crop Growing Unit on 3x3 layout.

Help buttons added to farming units to provide hints that training will improve the quality of crops and livestock.


Version 11.0.81
Fixed a crash bug when the player failed to achieve a subgoal.
Fixed the bug where retail stores in apartments are not factored into the shopping convenience rating.
Added an icon on the main menu linking to the Capitalism Lab video webpage: https://www.capitalismlab.com/videos/
Added a button on the tutorial menu linking to the Capitalism Lab videos for new players webpage: https://www.capitalismlab.com/new-players-videos/

Version 11.0.80
Fixed a problem with tutorial display in non-English/localized languages.

Fixed the bug reported in https://www.capitalism2.com/forum/viewt ... 585#p45585 for service firms.

The Farmer’s Guide Improvements:
1) If a crop type or livestock product can be sold to end consumers, an icon will be displayed next to it.
Hovering over the icon displays a list of retail stores where the product can be sold, if it can be sold to end consumers.
farm-products-retail-stores.png
farm-products-retail-stores.png (789.73 KiB) Viewed 24014 times
2) Sorting options have been added to the crop list in the Farming Guide, enabling you to sort crops by Sowing Month or Harvest Month. This helps you easily identify which crops can be sown in upcoming months.
crop-list-sorting.png
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The Manager Guide now includes the Beginners Guide written by Stylesjl.

Added the new button “Beginners Guide” on the Tutorial selection menu. Clicking it will open Beginners Guide webpage: https://www.capitalismlab.com/beginners_guide/

Added the new button “Scrip Generator” on the Script menu. Clicking it will open Script Generator webpage: https://www.capitalismlab.com/script-generator/


Version 11.0.78
Fixed this bug: Bug with constant speed: If the game speed is set to a certain level and you buy tech from another company, the game is paused and it gets stuck.
https://www.capitalism2.com/forum/viewtopic.php?t=10393

Another issue also reported in the above post: If you disable Livestock Products in a game - the AI players will still be able to produce in this category even if the human player cannot.
Solution: After reviewing this, the development team decided that excluding livestock products would improve gameplay balance. Therefore, livestock products have been removed from the list of product classes that can be disabled in this version.

Fixed this bug: If you restrict certain product types in the game, you cannot build the stores for those product types. For example Toy stores can't be built if toys are not allowed.


Version 11.0.77
Fixed a bug that caused talent salaries to be too high.

Fixed a bug with the error message talent.cpp line 138.

Improved the AI that sets advertising pricing for media firms.

Version 11.0.76
When you start a new game with defined goals, the goal set selection menu will not be displayed.

Fixed the display issue that the "Unlock city" reward was not properly formatted in the Goals view in the Information Center

Version 11.0.75
Fixed a rare bug with the error message j_pur.cpp

Changed the inflation setting of Fashion Venture scenario from Inverse Inflation mode to Normal Inflation mode to address the lack of clarity mentioned in https://www.capitalism2.com/forum/viewtopic.php?t=10356.

Version 11.0.74
Added display scaling support for 2560x1600. The scaling option is 1920x1200 scaled 133% to 2560x1600.

Changed the resolution mode 1900x1200 to 1920x1200 based on the recent display resolution survey:
https://store.steampowered.com/hwsurvey ... e-to-Steam
(1900x1200 is not in the list while 1920x1200 accounts for 1.66% of all display resolutions)

Version 11.0.73
Fixed the a bug related to Logistics companies with the error message “clsrc\ai_logist.cpp”
Fixed an AI bug where AI builds two small shops in a 3x3 apartment or commercial building.
Fixed a bug about schools and university not showing the donating company.

Improved gameplay balance for mayoral elections:
• Candidates' support ratings from the previous election are now retained and will carry over to the next election. However, these support ratings will gradually decrease over time between elections.
• The maximum campaign budget has been increased by 50% to balance the impact of the carry-over effect on support ratings.

Version 11.0.72
Fixed the a bug with Export Companies that affects the export demand.

Version 11.0.71
Fixed the issue with the factory production capacity of high-price products in RealWorld MOD.

Version 11.0.70
Change in Experimental City Economic Simulation DLC Script Commands
https://www.capitalismlab.com/script_ex ... l_ces_dlc/

The Public Facilities Expenses Modifier has been changed to
Public Facilities Capacity Modifier=<10 to 500>
It adjusts the capacity of all public facilities. The default value is 100, with higher values increasing the capacity of public facilities, resulting in fewer public buildings needing to be constructed.

Fixed the Media Firm Windows' Revenue/Profit/For Sale Display Bug reported in https://www.capitalism2.com/forum/viewtopic.php?t=10337

Fixed the bug of import companies being able to import products not yet invented, if the product reinvention option is enabled.

Version 11.0.69
Fixed the following bug with Export Companies:
When a factory supplies products only to an export company, the export company does not appear in the customer list. However, if other companies also buy from the factory, the export company does appear.

Fixed the following issue with Export Companies reported by a user:
In my game, a farm produces eggs. The farm supplies eggs to both an export company (for international export) and multiple local customers.
According to the supply-demand graph, there is some shortage but not to the point where factories should completely stop production.
However, I noticed the following:
• When the export company is active, my pasta factory (which uses eggs) completely stops production due to lack of eggs.
• When I stop egg exports, the factory resumes production immediately.
• When I restart exports, the factory again gets no eggs.


Version 11.0.68
Fixed a bug with loading save games using the Magitek Mod.
Improved the AI to handle the situation in the Magitek Mod reported in https://www.capitalism2.com/forum/viewtopic.php?t=10328

Version 11.0.67 - Auto Patch will update this version
Fixed an issue with setting up a retail store in a shopping mall.

Version 11.0.66 - Auto Patch will update this version
Fixed the issue with the CPU production capacity in RealWorld MOD.

Fixed a bug in version 11.0.65 that caused the error message that someone else is using your CapLab account. (this bug is in this particular version of V11.0.65 only and does not exist in other versions)

Improved the handling of OS software.

You can now press ENTER to approve salary hike requests from your executives.

Version 11.0.65
Improved the AI of Real Estate focused AI companies.

A new design for the icon for adding software production layout in a factory.
new-icon.png
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Version 11.0.64
Fixed the subsidiary AI issue of building retail stores in apartments and commercial buildings, even though the management policy is set to not building any retail stores.

Version 11.0.63
Added key search function in the R&D product/tech selection window.

Fixed the subsidiary AI issue of building retail stores even though the management policy is set to not building any retail stores.
https://www.capitalism2.com/forum/viewt ... 210#p45210

Fixed the AI issue of not building enough civic buildings to meet the demand.
https://www.capitalism2.com/forum/viewt ... 210#p45210

Fixed this bug: when playing without the CES DLC is that if a human player builds a Civic or Sports building the Building is not featured in the list of assets but if an AI player does so it is.

The MOD downloader’s version of RealWorld MOD has been updated to v14.3 .

Improved language switching. In the previous versions, sometimes when switching language, some text may still be in the original language and requires restarting the game to rectify it. Now this issue has been fixed.


Version 11.0.62 - Auto Patch will update this version
New UI for selecting livestock and livestock products in a farm. Also slightly improved the UI for selecting crop - its window will be larger when using a mod with more crop types and you can use the Enter key to select a crop.
crop-growing-unit.png
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livestock-raising-unit.png
livestock-raising-unit.png (716.5 KiB) Viewed 29664 times
On the shopping mall UI, the products from the selected shop in a shopping mall will be displayed on the right side of the screen.
shopping-mall-products.png
shopping-mall-products.png (2.77 MiB) Viewed 29664 times
When Firm Info display mode is enabled, the first four retail products available in a retail store will be shown at the firm’s building on the city map. This applies to retail stores in apartment and commercial buildings as well. (For Service Industry DLC).
apartment-store.png
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Fixed the bug with the error message “item3.cpp 389” as reported in
https://www.capitalism2.com/forum/viewt ... 123#p45123

Fixed the key search issue in the Product Detail Report with the Chinese version.

Fixed the bug of displaying the text Supply Stopped with the logistics company info on the Purchasing Unit

Fixed a bug in loading scenario text translation file (t_<scenario_name>.txt) e.g. t_home_comforts_co.txt

Classic Content Mod now can have service firms if Service Industry DLC is enabled.
https://www.capitalism2.com/forum/viewt ... 150#p45150

The bank can now transfer cash to the parent group with a more flexible loan-to-asset ratio. This adjustment permits the loan-to-asset ratio to exceed the maximum limit by up to 2%, as long as it does not surpass 100%. This change enables banks to more easily transfer funds to their parent group.
https://www.capitalism2.com/forum/viewtopic.php?t=10291

Improved the gameplay balance of City Competitive Ratings in the City Economic Simulations. Now the difference in R&D efficiency between a rating of 0 and a rating of 100 has been decreased from 3.4 times to 3 times.
https://www.capitalism2.com/forum/viewtopic.php?t=10295

When clicking the “Go to News” icon on the corporate History page, if the news is about opening a retail store in a shopping mall, it will go directly to the retail store instead of the shopping mall.


Version 11.0.61
Fixed the bug when clicking on a warehouse, as reported in
https://www.capitalism2.com/forum/viewtopic.php?t=10279


Version 11.0.60 - Auto Patch will update this version
Fixed the bug occurring while browsing the Firms screen, as mentioned in this post: https://www.capitalism2.com/forum/viewtopic.php?p=45045

Fixed the bug with the error message “F_BankBranch_AI.CPP line 186”

Fixed the bug with the error message “Locate.cpp line 101”

Improved the COO/CEO AI for buying supplies from its own warehouse if the “prefer buying from warehouse” option is enabled.

Fixed a bug which may occur when switching mods.

Fixed the challenge game score upload issue. Previously, some extra scores between the even number years were uploaded. Now they won’t be uploaded.

Fixed the bug reported in
https://www.capitalism2.com/forum/viewt ... 047#p45047


Version 11.0.59
Fixed the display position of “Analysis” button on the Manufacturer’s Guide.

Fixed the scrolling bug in the Corporate Details – History report.

Fixed a rare bug with the itemtype.cpp error message.

Fixed a crash bug that may occur after assigning COO to manage a firm.


Version 11.0.58
We are pleased to announce the release of the Classic Content MOD, which restores a nostalgic charm to Capitalism Lab by reintroducing the classic logos and music from the game's earlier versions.
This MOD is now available for automatic download through the mod downloader.
To view the screenshots, please see this post https://www.capitalism2.com/forum/viewtopic.php?t=10270

Fixed a minor inconsistency issue about the quality percentage of chairs in the manufacturer’s guide in Tutorial 3. (The fix is included in the CapLab full installer v11.0.58 only and is not included in the patch.)

Fixed the display position of “Analysis” button on the Manufacturer’s Guide.

Fixed the bug with selling stocks as reported in https://www.capitalism2.com/forum/viewtopic.php?p=45003

Version 11.0.57B
Version 11.0.57 contains a bug that triggers a game exit upon hiring a COO. This ad hoc update fixes the bug.

Version 11.0.57
Fixed the bug: In software companies the Auto Loyalty setting is not sticky just for the project manager and project programmer.
https://www.capitalism2.com/forum/viewt ... 940#p44940

Fixed the bug: the normal screen shows products in sales and manufacturing but analysis says none
https://www.capitalism2.com/forum/viewt ... 946#p44946

Fixed a bug with the auto building civic building feature on the mayor screen.

In the "Assign Manage" menu, only the C-suite executive who is currently serving as the firm's manager will see the "Temporarily Idle" option. C-suite executives who are not managing the firm are already considered idle, so the "Temporarily Idle" option is unnecessary for them.
https://www.capitalism2.com/forum/viewt ... 974#p44974

Fixed the bug when clicking on the Goto news icon on the History page of Corporate Details screen.
https://www.capitalism2.com/forum/viewt ... 982#p44982

Changes to the Script Experimental Modifiers for the City Economic Simulation DLC:

Public Facilities Cost Modifier has been changed to Public Facilities Setup Cost Modifier. It now only affects the setup cost of public facilities.

Scale Up Consumer Demand has been changed to Consumer Demand Modifier
It has a range between 10 and 500, with 100 being the standard value.

Updated the web page: https://www.capitalismlab.com/script_ex ... l_ces_dlc/
Please note the ranges for various modifiers have been changed. You can see the latest details in the above webpage.


Version 11.0.56
New script commands for the City Economic Simulation DLC:

[CITY ECONOMIC SIMULATION DLC]
Pollution Modifier=<10 to 200>
This modifier adjusts the levels of pollution emitted by all factories and natural resource firms.

Experimental Modifiers
Introducing an array of Experimental Modifiers for the City Economic Simulation DLC for
advanced users who wish to experiment with the simulation's underlying mechanics.

These experimental modifiers are unsupported and may cause unexpected behavior, but offer unprecedented control for those eager to tinker with the game's economic systems.

For the details, please see: https://www.capitalismlab.com/script_ex ... l_ces_dlc/

Fixed the bug with the following script line:
[DIGITAL AGE DLC]
Max AI OS companies=<number of companies>


Version 11.0.55
Fixed the AI issue of retail focused AI companies building commercial buildings
https://www.capitalism2.com/forum/viewtopic.php?t=10232

Fixed the bug with Export Company.
https://www.capitalism2.com/forum/viewt ... 860#p44860

Fixed the bug: regardless of how the settings are configured, the subsidiary's corporate strategy remains unalterable.
https://www.capitalism2.com/forum/viewt ... 877#p44877

Fixed the new message bug stating building a firm in a mall but actually it is built inside an apartment or a commercial building.

Version 11.0.54
Added a cheat key for adding $5 million cash to the player character (personal cash).

Fixed the bug with the error message locate.cpp line 68

Fixed the bug with relocating a mansion
https://www.capitalism2.com/forum/viewtopic.php?t=10239

Fixed the help text in the picking supplier window https://www.capitalism2.com/forum/viewtopic.php?t=10244

Fixed a bug with the production capacity of software products in factory.

Pressing F6 key will open the corporate income statement if no firm is selected.
https://www.capitalism2.com/forum/viewtopic.php?t=10241

Pressing 'A' will Set Up Layout in R&D Center & Software Company
https://www.capitalism2.com/forum/viewtopic.php?t=10242


Version 11.0.53
Set the player expertise to Automobile for the Electric Car Pioneer scenario

In the shopping mall UI, shops owned by your subsidiaries are marked with green stars, while shops owned by your corporation are marked with yellow stars.

In the Select Supplier mall UI, suppliers owned by your subsidiaries are marked with green stars.

You can now press Enter to close the dialog window when your executive told you that they voluntarily decreased their salary.

Fixed a bug that occurred when using Batch Switch Suppliers on service firms.

Fixed the bug that spawn parks and houses covering natural resource sites.

Fixed a bug with brand ratings, reported in https://www.capitalism2.com/forum/viewtopic.php?t=10223

Version 11.0.52 - Auto Patch will update this version
Fixed the bug with the error messages about loading PNG files.

Version 11.0.51 - Auto Patch will update this version
Fixed a bug with starting a challenge game
Fixed a bug with the goal in the Electric Car scenario.

Version 11.0.50 - Auto Patch will update this version
Fixed a bug that occurs when merging with a subsidiary and the subsidiary is currently selected on the bottom menu bar.
Fixed a bug related to loading image files.
Fixed the bug: Load/Save Game Menus display Page 0/0 if no saves are found.

Version 11.0.49 - Auto Patch will update this version
Fixed the bug that occurs when demolishing a firm in a shopping mall.

Version 11.0.48 - Auto Patch will update this version
Fixed a bug with the error message "infoguide.cpp 1067" when opening the information center.

Version 11.0.47 - Auto Patch will update this version
Increased the maximum number of files that can be opened to resolve the error “Too many open files”
Fixed the bug that pressing arrow keys on the num pad are not recognized.
Fixed the bug that shopping malls do not need to pay tax.
Fixed a bug that prevented the product market share speeches in a mod from being played.
Fixed the bug: First Time Playing The Game Cancel Doesn't Stop The Reader
Fixed the bug: Rename Subsidiary: the Cancel button incorrectly Applies the name change.
Fixed the bug: Load/Save Game Menus display Page 1/0 if no saves are found.
Fixed the bug: Custom Game Corporation/Your Name Empty Stucks With Hourglass
Fixed the bug: Telecom For Sale Button Display Not Toggling
Fixed the issue: Issue New Shares To Parent Company Can't When Stock Market Off

Version 11.0.46
Fixed the bug with the error message Person3.cpp 629
Fixed the bug: Can't change price while in Analysis Mode
Fixed the bug: If you click on that 'Mall Bar' where a store doesn't exist, the game crashes.
farm-products-retail-stores.png
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Re: Capitalism Lab Official Release version 11.0.52 Patch

Post by Hardt »

Hi David, how are you?

Since version 11, no matter which option I select in "Your Initial Capital", I always get 1,000,000.

Can this be fixed?

Kind regards
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Re: Capitalism Lab Official Release version 11.0.52 Patch

Post by David »

Hardt wrote: Tue Mar 18, 2025 8:15 pm Hi David, how are you?

Since version 11, no matter which option I select in "Your Initial Capital", I always get 1,000,000.

Can this be fixed?

Kind regards
Please disable the option Cash-strapped Startup. For details, please see: https://www.capitalismlab.com/cash-strappep-startup/
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Re: Capitalism Lab Official Release version 11.0.56 Patch

Post by stockrpg »

Thank you very much for introducing the pollution correction system.
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Re: Capitalism Lab Official Release version 11.0.56 Patch

Post by cantdownloadit »

Game wrongly shows my company as an AI company
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Re: Capitalism Lab Official Release version 11.0.56 Patch

Post by rafaeltodero »

David,

Would it be possible to add filters? When clicking on the due date, for example, it sorts from the smallest to the largest and vice versa for the other options as well, such as rate, principal amount, etc.
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Re: Capitalism Lab Official Release version 11.0.56 Patch

Post by cantdownloadit »

Crash
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Re: Capitalism Lab Official Release version 11.0.56 Patch

Post by David »

cantdownloadit wrote: Sun Mar 30, 2025 10:15 amCrash
We will investigate the problem.

Could you please provide us with your save game file and let us know the following?
1) The exact steps for triggering the bug in the save game
2) If your savegame uses a MOD, please let us know the name of the MOD and the MOD's version number.

You can find save game files of Capitalism Lab from the C:\Users\<your user name>\Documents\My Games\Capitalism Lab\SAVE

You may provide us with your save game file by posting it here on the forum as a ZIP file attachment or emailing the save game file to us at info@enlight.com.

If your save game file is too large for attachment, you may check out this post about how to send us large files: https://www.enlight.com/forum/viewtopic.php?f=13&t=2473
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Re: Capitalism Lab Official Release version 11.0.56 Patch

Post by cantdownloadit »

no save alas, all i know is i was in the Persons list when it happened.
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Re: Capitalism Lab Official Release version 11.0.56 Patch

Post by cantdownloadit »

How does the stock figure on analysis mode work ?

the normal screen shoes products in sales and manufacturing but analysis says none ?
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