Capitalism Lab Official Release version 10.0.61 Patch
Posted: Wed May 29, 2024 11:41 am
Capitalism Lab Official Release version 10.0.61 patch is now available for download at:
https://caplab.becdn.net/CR10061-10017.zip
IMPORTANT: This patch must be applied on top of Release version 10.0.17 or later. If you haven't installed it, please download the full version viewtopic.php?t=9716
Then extract the ZIP file to your Capitalism Lab program folder. You can open your Capitalism Lab program folder by right-clicking on the Capitalism Lab game app icon on your desktop and select “Open File Location” to open the folder.
Version 10.0.61
Fixed the bug with the error message "itemres.cpp line 3603"
Fixed the bug: Can't change price while in Analysis Mode
Version 10.0.60
Fixed the error that occurs intermittently when setting up new departments in the headquarters of a subsidiary.
Version 10.0.59
Fixed the bug in banking in v10.0.58 that prevents you from getting customer deposits if your bank has too much cash and the amount of loans lent out to borrowers is low.
Version 10.0.58
Fixed the bug that advertising units incur training costs but won't level-up.
Improved the gameplay balance and AI of banks.
Version 10.0.57
Fixed a bug that occurred when loading the Australia Mod.
Version 10.0.56
Fixed the bug with the Fixed Brand Strategy. Now it no longer prevents the player from changing the brand strategy of its subsidiary companies.
Fixed the bug that occurred when duplicating a factory with a custom product.
viewtopic.php?p=44434#p44434
Fixed the bug with the error msg “InfoGroup.cpp Line : 1868” that occurred when browsing corporate history
viewtopic.php?t=10144
Fixed the bug of not correctly displaying gray shades on the city map representing filtered buildings.
viewtopic.php?p=44516#p44516
Version 10.0.55
Fixed a bug about the overall ratings of industrial goods from seaports
Added the following display modes:
1600x900 scaled to 2560x1440
1600x900 scaled to 3840x2160
Version 10.0.54
Fixed an AI issue of managing banks.
Improved the simulation of how the number of bank branches affects a bank's market share.
Version 10.0.53
Fixed the AI issue of transferring too much cash from a bank company to its parent company.
Fixed the issue of a political party having two members running for the same mayoral election.
Version 10.0.52
Fixed the bug: it is very difficult to get elected now even with max budget all the time.
Exported CSV files now uses ‘,’ instead of ‘;’ as the delimiter, to better support importing to Excel.
Version 10.0.51
New Golf Course graphics
Fixed the new city goal bug reported in viewtopic.php?t=9951
Fixed a rare bug with the error message hq_recno when quitting a game.
Improved the government AI in setting apartment rents.
When you rename a town, related firm descriptions will be automatically updated to the new town name.
Version 10.0.50
This version of Capitalism Lab has been modified to be compatible with Porting Kit for Mac.
Using Porting Kit, you run Capitalism Lab on Mac without the need for a virtual machine, simplifying the process and making it easy to switch between Capitalism Lab and other applications.
We have prepared a guide about how to install and run Capitalism Lab on Mac using Porting Kit, please see: https://www.capitalismlab.com/caplab-porting-kit/

A new challenge game titled “Tech Corp from Crisis to Comeback” by Lightproton.
Added banners for all public challenge games.
Fixed the technology number overflow bug reported in viewtopic.php?p=43034#p43034
Fix the walker.cpp crash bug when deleting roads, as reported in viewtopic.php?t=9928
Version 10.0.46
Fixed the bug with the error message town_mayor.cpp
Version 10.0.45
Fixed the issue of running on 1366x768 screen resolution.
Fixed the bug with farm unit level upgrade reported in viewtopic.php?p=42771#p42771
Auto mod update for Magitek v1.04
Fixed the crash bug when clicking on the [website] button of a mod that is not an auto-download-mod, on the mod menu.
The costs of mansions have been adjusted higher.
Fixed the issue with the initial quality of life ratings and education rates of established towns in the beginning of a new game.
Fixed a bug related to the CEO pay goal that affects the goal completion percentage displayed at the bottom menu bar.
Version 10.0.44
Fixed the bug that prevents you from using the Survivor Mode.
Fixed a loophole about buying the stock of a parent company.
Fixed the bond bug of merging a private company.
Fixed this loophole: you can no longer take loans from a bank that is on the brink of bankruptcy when you are given an option to acquire it.
Version 10.0.43
Fixed the display position of “Saving Account” on the Deposits from HQ page in banks.
Fixed this issue: "Temporality Idle" option prevents tech upgrade in factories, as reported in viewtopic.php?t=9843
Fixed a very rare bug that could happen when there are more than 32,767 firms in a game.
Version 10.0.42
Fixed a bug with the YTD Changes of Insurance Company Net Assets of the corporate balance sheet when setting up an insurance HQ.
Fixed a bug in banks related to interest payment expenses to deposits made by companies.
Fixed a display bug with the firm description when the firm is sold to your company.
Fixed a rare bug with merging a company.
Game settings from scenarios and tutorials now do not affect those in the custom game.
Added “website” and “download’ buttons on the mod selection menu.
Clicking the “website” button to the visit the mod’s web page on the Capitalism Lab website.
Clicking the “download” button to download the mod if it is not yet downloaded (the same effect as double-clicking on the banner to download it.)
Version 10.0.41
Fixed a bug with the YTD Changes of Bank Net Assets of the corporate balance sheet when setting up a bank
Fixed a bug with Temporarily Idle settings for AI managers of banks and insurance companies.
The “Deposits from HQ” page of Bank HQ now displays the maturity date of each deposit.
Fixed this bug: a bank’s interest payments to corporate deposit were not added to the YTD Changes of Cash in the bank’s balance sheet.
Fixed this bug: The interest rates of existing corporate saving deposits in Banking and Finance DLC are not updated to the latest bank saving deposit rate.
Improved bank AI. AI will stop injecting cash in their banks if their main company’s corporate cash is very low. Instead, their banks will stop lending out new loans.
Export Company’s “Show only Shippable Items” option now exclude imports.
(we just updated this patch today 6 Sep 2024 so that it has the option of upgrading Magitek Mod to version 1.03.)
Version 10.0.40
1) The fantastic Magitek MOD is now available in the Auto MOD Downloader
Check out this mod's main post for more details: viewtopic.php?t=9800
2) New Feature: Auto MOD Downloader Upgrade Button
Capitalism Lab has introduced a convenient new feature to its Auto MOD Downloader: an upgrade button for mods. This enhancement allows players to seamlessly update their mods to the latest versions with just a click. If a newer version of a mod is available, the upgrade button becomes active, making it easy to keep your game experience up to date without manually searching for updates. This feature streamlines the mod management process, ensuring that players can quickly access improvements and new content.
Check out this post for more details: viewtopic.php?t=9818
3) When the player loads the MOD for the first time, if the mod includes a .PLO layout plan file, it will be copied to the Capitalism Lab folder where PLOs are stored, provided the folder does not already contain that file.
For more details, please see the webpage: https://www.capitalismlab.com/mod/how-to-make-a-mod/ (scroll to the bottom of the web page to see the section (“How to Include a Layout Plan Library File for Your Mod”)
Version 10.0.35
Added support for modding firm images. For the details, please see: viewtopic.php?t=9810
Fixed a rare bug with the error message “Plan::factory_plan()”
Fixed a bug caused by translated lines being too long.
Version 10.0.34
Fixed the bug with ***** in city balance sheets.
Fine-tuned the subgoals of the scenario “Conquering Amercia’s Insurance Market”.
New game now starts with frozen game speed.
Version 10.0.33
4 New Scenarios for the Banking and Finance DLC and one new scenario for the City Economic Simulation DLC.
A person’s training expertise now applies to staff training in banks and insurance companies.
Fixed the bug with the stock market when the local stock market is disabled and the global stock market is enabled.
Fixed a display bug with research selection window in R&D centers.
Fixed a minor display bug the mouse cursor moves over the world map window.
Version 10.0.32
Fixed the bug with the facility upgrade budget slider of a civic building.
Improved the gameplay balance of insurance companies and bonds in the Banking and Finance DLC.
Version 10.0.31
Fixed the bug with the error message f_farm.cpp 940 which was caused by a bug in version 10.0.03.
Fixed a bug with the display of utilization bars for Livestock Processing Units.
Fixed a bug with emigration.
We've adjusted the default game speed at the beginning of a new game to 1. This change directly addresses feedback from new players who experienced confusion when the game speed was frozen.
Previously, with the game frozen, adding new units to firms didn't lead to the immediate creation of a new product. This pause in the game flow sometimes led to confusion for new players. By starting the game at speed 1, new players will observe a more intuitive cause-and-effect relationship between their actions and the game's progression.
Implemented this suggestion viewtopic.php?t=9442
The suggestion is that the subsidiary (computer) CEO waits for a reasonable time (7 days), so that the user is able to set up management policies for the subsidiary, before the initial capital is invested into assets by the subsidiary (computer) CEO.
The wait period is 7 days.
Added a new script line for rewarding knowledge points to the player after achieving a goal:
[MAIN GOAL REWARDS] / [SUBGOAL REWARDS]
Knowledge Points=<0 to 1000>
Add Knowledge Points to the player.
Version 10.0.30
Fixed the bug when selling a farm with farm extensions reported in viewtopic.php?t=9757
After applying the patch, please start a new game for the new algorithm to take effect.
Now when you close down a farm with farm extensions, if you choose not to sell the land, then you will retain the land of the farm extensions.
When selling a farm to another company, the market value now includes the farm extensions.
Changed the font colors on the Show Supplier window so that the text is more readable.
There will be no more than one candidate from each political party participating in a mayoral election.
Fixed the bug of not displaying mayor in career history.
Version 10.0.29
Fixed these issues: The product launch window and pay rise request boxes are not solid, if you click on the boxes you end up selecting what is behind the box.
viewtopic.php?p=42010#p42010
Fixed the UI issues reported in viewtopic.php?p=42036#p42036
Fixed the bug: CES DLC - Political Party funds are not affected by inflation
viewtopic.php?t=9745
It will freeze the game time while the player is selecting a product from the Pick Supplier window in the purchasing unit. So that it won’t refresh and the player ends up clicking on a wrong product.
Fixed a bug with selecting a supplier from your subsidiary’s export company.
Fixed a bug with AI adding export deals.
A minor UI update to the Mayor page on the Cities screen.
Version 10.0.28
Fixed the bug with picking suppliers, as reported in this post: viewtopic.php?p=41858#p41858
Fixed the problem that the game didn’t respond to CTRL-X key for opening the firm relocation window.
Fixed the bug where manufacturing units making software do not level-up despite having a training budget.
viewtopic.php?p=41916#p41916
Fixed the bug where the attitude towards the player does not increase when the executive receives a salary raise, from the auto approval on salary raise setting, as opposite to manual salary increase approvals.
viewtopic.php?p=41916#p41916
Fixed the bug of import and export companies being transferrable. Now they are not transferrable as knowhow points used for unlocking products are not supposed to be transferrable.
viewtopic.php?t=9733
COO and CMO will now handle advertisement for your service firms.
viewtopic.php?t=9734
Version 10.0.27
Improved the Mod Analysis tool, adding the display of the Annual Demand Per Citizen.
New graphics for the Library building.
When the player selects the City Goal Set, now it will only generate the goal of founding a new city initially.
Optimized the corporate ranking report to reduce lag when there are numerous firms in the game.
Fixed the bug that occurs when you founded a new city with a size less than 200x200.
Fixed a salary display bug in late games.
The game launcher in the full version installer v10.0.27 allows you to select the non-SDL version (now called the DirectDraw version). You could switch to this version if you experience display problems with the default SDL version. Please see this webpage for more details: https://www.capitalismlab.com/display-troubleshooting/
Version 10.0.26
New Mod Analysis Tool
Added a new tool for modders to analyze the profitability of products they have added to their mods.
For the details, please see: viewtopic.php?t=9709
Gameplay balance improvement:
Department stores now sell all products from all product classes except automobiles.
(save games are not affected).
Fixed a bug for displaying the insufficient disk space message when saving a game.
Fixed the crash bug when clicking on the Input unit in a service firm when using a mod.
Fixed the display color bug on the Firm summary report.
Fixed a display bug in R&D firms.
Improved the manufacturer guide display.
Version 10.0.25
Added additional debug information when memory related bugs occurred.
Version 10.0.24
Fixed the bug in setting Global Stock Performance using a script.
Improved the AI on managing insurance companies.
You can now see the financial assets held by insurance companies when the Show competitor trade secrets option is enabled.
To help players distinguish whether a product requires research and has already been invented, or it is available since the beginning of the game, now all products that do not require inventions are not displayed with “Tech Invented” and “Tech known to you” in the Manufacturer’s Guide.
Version 10.0.23
This new version includes the Future World MOD created by Djohaal in Capitalism Lab’s MOD auto downloader. You can now easily download this high-quality mod from the game’s MOD menu. The link to the post announcing this mod: viewtopic.php?t=9670
Modding bug fix: when a mod does not contain any logos of the legacy color code format, the logos.dbf file now needs not to be present in the mod.
Fixed the bug where seaports have products that are not yet invented.
New Scenario Script Translation Method
Translators can now create a separate file for storing the translated text of scenario goal text, instead of modifying the scenario script files. This method also works for tutorial (introduction and goal text) and challenge games.
Please see the details at https://www.capitalismlab.com/scenario_ ... anslation/
If you may have any questions or comments, please reply to the post announcing this method: viewtopic.php?t=9687
Version 10.0.22
Improved the gameplay balance of insurance companies.
The list of product invention choice in a R&D center now includes those that are already in research, which will be displayed in red text.
Fixed a bug in setting up service firm layouts
Fixed a bug with the error message LayoutPlan.cpp 108
Fixed the buttons on the mod selection menu as reported in viewtopic.php?t=9674
Fixed the graphics of a medium-sized factory which incorrectly used a large factory sprite
Fixed the bug about the disappearance of the main goal. (Please note that the bug fix will only prevent it from happening, but it will not change an existing game where the main goal has already disappeared.)
Fixed the bug in the Challenge Game “Profit with Purpose”. The goal time limit was previously set to 10 years, which conflicts with the goal of playing the game for 10 years, making it impossible to achieve all the goals. We have thus created a new Challenge Game “Profit with Purpose” and included it in this version, with a goal time limit of 11 years, which should fix the goal achievement bug.
Version 10.0.21
Fixed a crash bug when attempting building a civic building on owned land plots.
Version 10.0.20
Fixed a crash bug while opening the Firm Summary report from a save game. It was accidentally introduced in version 10.0.19 when fixing another bug in the Firm Summary report.
Version 10.0.19
Fixed a rare crash bug while browsing the Firm Summary report.
Version 10.0.18
Two new challenge games:
Profit with Purpose
You are tasked with building a profitable business while also giving back to the community. Can you strike the perfect balance between profit and philanthropy?
Turnaround of a Game Console Company
Your company looks back on an era of very successfull game consoles. With its high expertise, your company has become one of the most valuable brands. Your success has attracted competitors to enter the market and the company's latest product generation could not compete with them. It is time for the turnaround to gain back the position of the market leader.
This challenge game was created by Lightproton who plans to make a Let's Play video on his Youtube channel: https://www.youtube.com/@Lightproton
Fixed the crash bug with the error message: jobitem.cpp 746
Fixed a bug with the error message F_mall.cpp 688
https://caplab.becdn.net/CR10061-10017.zip
IMPORTANT: This patch must be applied on top of Release version 10.0.17 or later. If you haven't installed it, please download the full version viewtopic.php?t=9716
Then extract the ZIP file to your Capitalism Lab program folder. You can open your Capitalism Lab program folder by right-clicking on the Capitalism Lab game app icon on your desktop and select “Open File Location” to open the folder.
Version 10.0.61
Fixed the bug with the error message "itemres.cpp line 3603"
Fixed the bug: Can't change price while in Analysis Mode
Version 10.0.60
Fixed the error that occurs intermittently when setting up new departments in the headquarters of a subsidiary.
Version 10.0.59
Fixed the bug in banking in v10.0.58 that prevents you from getting customer deposits if your bank has too much cash and the amount of loans lent out to borrowers is low.
Version 10.0.58
Fixed the bug that advertising units incur training costs but won't level-up.
Improved the gameplay balance and AI of banks.
Version 10.0.57
Fixed a bug that occurred when loading the Australia Mod.
Version 10.0.56
Fixed the bug with the Fixed Brand Strategy. Now it no longer prevents the player from changing the brand strategy of its subsidiary companies.
Fixed the bug that occurred when duplicating a factory with a custom product.
viewtopic.php?p=44434#p44434
Fixed the bug with the error msg “InfoGroup.cpp Line : 1868” that occurred when browsing corporate history
viewtopic.php?t=10144
Fixed the bug of not correctly displaying gray shades on the city map representing filtered buildings.
viewtopic.php?p=44516#p44516
Version 10.0.55
Fixed a bug about the overall ratings of industrial goods from seaports
Added the following display modes:
1600x900 scaled to 2560x1440
1600x900 scaled to 3840x2160
Version 10.0.54
Fixed an AI issue of managing banks.
Improved the simulation of how the number of bank branches affects a bank's market share.
Version 10.0.53
Fixed the AI issue of transferring too much cash from a bank company to its parent company.
Fixed the issue of a political party having two members running for the same mayoral election.
Version 10.0.52
Fixed the bug: it is very difficult to get elected now even with max budget all the time.
Exported CSV files now uses ‘,’ instead of ‘;’ as the delimiter, to better support importing to Excel.
Version 10.0.51
New Golf Course graphics
Fixed the new city goal bug reported in viewtopic.php?t=9951
Fixed a rare bug with the error message hq_recno when quitting a game.
Improved the government AI in setting apartment rents.
When you rename a town, related firm descriptions will be automatically updated to the new town name.
Version 10.0.50
This version of Capitalism Lab has been modified to be compatible with Porting Kit for Mac.
Using Porting Kit, you run Capitalism Lab on Mac without the need for a virtual machine, simplifying the process and making it easy to switch between Capitalism Lab and other applications.
We have prepared a guide about how to install and run Capitalism Lab on Mac using Porting Kit, please see: https://www.capitalismlab.com/caplab-porting-kit/

A new challenge game titled “Tech Corp from Crisis to Comeback” by Lightproton.
Added banners for all public challenge games.
Fixed the technology number overflow bug reported in viewtopic.php?p=43034#p43034
Fix the walker.cpp crash bug when deleting roads, as reported in viewtopic.php?t=9928
Version 10.0.46
Fixed the bug with the error message town_mayor.cpp
Version 10.0.45
Fixed the issue of running on 1366x768 screen resolution.
Fixed the bug with farm unit level upgrade reported in viewtopic.php?p=42771#p42771
Auto mod update for Magitek v1.04
Fixed the crash bug when clicking on the [website] button of a mod that is not an auto-download-mod, on the mod menu.
The costs of mansions have been adjusted higher.
Fixed the issue with the initial quality of life ratings and education rates of established towns in the beginning of a new game.
Fixed a bug related to the CEO pay goal that affects the goal completion percentage displayed at the bottom menu bar.
Version 10.0.44
Fixed the bug that prevents you from using the Survivor Mode.
Fixed a loophole about buying the stock of a parent company.
Fixed the bond bug of merging a private company.
Fixed this loophole: you can no longer take loans from a bank that is on the brink of bankruptcy when you are given an option to acquire it.
Version 10.0.43
Fixed the display position of “Saving Account” on the Deposits from HQ page in banks.
Fixed this issue: "Temporality Idle" option prevents tech upgrade in factories, as reported in viewtopic.php?t=9843
Fixed a very rare bug that could happen when there are more than 32,767 firms in a game.
Version 10.0.42
Fixed a bug with the YTD Changes of Insurance Company Net Assets of the corporate balance sheet when setting up an insurance HQ.
Fixed a bug in banks related to interest payment expenses to deposits made by companies.
Fixed a display bug with the firm description when the firm is sold to your company.
Fixed a rare bug with merging a company.
Game settings from scenarios and tutorials now do not affect those in the custom game.
Added “website” and “download’ buttons on the mod selection menu.
Clicking the “website” button to the visit the mod’s web page on the Capitalism Lab website.
Clicking the “download” button to download the mod if it is not yet downloaded (the same effect as double-clicking on the banner to download it.)
Version 10.0.41
Fixed a bug with the YTD Changes of Bank Net Assets of the corporate balance sheet when setting up a bank
Fixed a bug with Temporarily Idle settings for AI managers of banks and insurance companies.
The “Deposits from HQ” page of Bank HQ now displays the maturity date of each deposit.
Fixed this bug: a bank’s interest payments to corporate deposit were not added to the YTD Changes of Cash in the bank’s balance sheet.
Fixed this bug: The interest rates of existing corporate saving deposits in Banking and Finance DLC are not updated to the latest bank saving deposit rate.
Improved bank AI. AI will stop injecting cash in their banks if their main company’s corporate cash is very low. Instead, their banks will stop lending out new loans.
Export Company’s “Show only Shippable Items” option now exclude imports.
(we just updated this patch today 6 Sep 2024 so that it has the option of upgrading Magitek Mod to version 1.03.)
Version 10.0.40
1) The fantastic Magitek MOD is now available in the Auto MOD Downloader
Check out this mod's main post for more details: viewtopic.php?t=9800
2) New Feature: Auto MOD Downloader Upgrade Button
Capitalism Lab has introduced a convenient new feature to its Auto MOD Downloader: an upgrade button for mods. This enhancement allows players to seamlessly update their mods to the latest versions with just a click. If a newer version of a mod is available, the upgrade button becomes active, making it easy to keep your game experience up to date without manually searching for updates. This feature streamlines the mod management process, ensuring that players can quickly access improvements and new content.
Check out this post for more details: viewtopic.php?t=9818
3) When the player loads the MOD for the first time, if the mod includes a .PLO layout plan file, it will be copied to the Capitalism Lab folder where PLOs are stored, provided the folder does not already contain that file.
For more details, please see the webpage: https://www.capitalismlab.com/mod/how-to-make-a-mod/ (scroll to the bottom of the web page to see the section (“How to Include a Layout Plan Library File for Your Mod”)
Version 10.0.35
Added support for modding firm images. For the details, please see: viewtopic.php?t=9810
Fixed a rare bug with the error message “Plan::factory_plan()”
Fixed a bug caused by translated lines being too long.
Version 10.0.34
Fixed the bug with ***** in city balance sheets.
Fine-tuned the subgoals of the scenario “Conquering Amercia’s Insurance Market”.
New game now starts with frozen game speed.
Version 10.0.33
4 New Scenarios for the Banking and Finance DLC and one new scenario for the City Economic Simulation DLC.
A person’s training expertise now applies to staff training in banks and insurance companies.
Fixed the bug with the stock market when the local stock market is disabled and the global stock market is enabled.
Fixed a display bug with research selection window in R&D centers.
Fixed a minor display bug the mouse cursor moves over the world map window.
Version 10.0.32
Fixed the bug with the facility upgrade budget slider of a civic building.
Improved the gameplay balance of insurance companies and bonds in the Banking and Finance DLC.
Version 10.0.31
Fixed the bug with the error message f_farm.cpp 940 which was caused by a bug in version 10.0.03.
Fixed a bug with the display of utilization bars for Livestock Processing Units.
Fixed a bug with emigration.
We've adjusted the default game speed at the beginning of a new game to 1. This change directly addresses feedback from new players who experienced confusion when the game speed was frozen.
Previously, with the game frozen, adding new units to firms didn't lead to the immediate creation of a new product. This pause in the game flow sometimes led to confusion for new players. By starting the game at speed 1, new players will observe a more intuitive cause-and-effect relationship between their actions and the game's progression.
Implemented this suggestion viewtopic.php?t=9442
The suggestion is that the subsidiary (computer) CEO waits for a reasonable time (7 days), so that the user is able to set up management policies for the subsidiary, before the initial capital is invested into assets by the subsidiary (computer) CEO.
The wait period is 7 days.
Added a new script line for rewarding knowledge points to the player after achieving a goal:
[MAIN GOAL REWARDS] / [SUBGOAL REWARDS]
Knowledge Points=<0 to 1000>
Add Knowledge Points to the player.
Version 10.0.30
Fixed the bug when selling a farm with farm extensions reported in viewtopic.php?t=9757
After applying the patch, please start a new game for the new algorithm to take effect.
Now when you close down a farm with farm extensions, if you choose not to sell the land, then you will retain the land of the farm extensions.
When selling a farm to another company, the market value now includes the farm extensions.
Changed the font colors on the Show Supplier window so that the text is more readable.
There will be no more than one candidate from each political party participating in a mayoral election.
Fixed the bug of not displaying mayor in career history.
Version 10.0.29
Fixed these issues: The product launch window and pay rise request boxes are not solid, if you click on the boxes you end up selecting what is behind the box.
viewtopic.php?p=42010#p42010
Fixed the UI issues reported in viewtopic.php?p=42036#p42036
Fixed the bug: CES DLC - Political Party funds are not affected by inflation
viewtopic.php?t=9745
It will freeze the game time while the player is selecting a product from the Pick Supplier window in the purchasing unit. So that it won’t refresh and the player ends up clicking on a wrong product.
Fixed a bug with selecting a supplier from your subsidiary’s export company.
Fixed a bug with AI adding export deals.
A minor UI update to the Mayor page on the Cities screen.
Version 10.0.28
Fixed the bug with picking suppliers, as reported in this post: viewtopic.php?p=41858#p41858
Fixed the problem that the game didn’t respond to CTRL-X key for opening the firm relocation window.
Fixed the bug where manufacturing units making software do not level-up despite having a training budget.
viewtopic.php?p=41916#p41916
Fixed the bug where the attitude towards the player does not increase when the executive receives a salary raise, from the auto approval on salary raise setting, as opposite to manual salary increase approvals.
viewtopic.php?p=41916#p41916
Fixed the bug of import and export companies being transferrable. Now they are not transferrable as knowhow points used for unlocking products are not supposed to be transferrable.
viewtopic.php?t=9733
COO and CMO will now handle advertisement for your service firms.
viewtopic.php?t=9734
Version 10.0.27
Improved the Mod Analysis tool, adding the display of the Annual Demand Per Citizen.
New graphics for the Library building.
When the player selects the City Goal Set, now it will only generate the goal of founding a new city initially.
Optimized the corporate ranking report to reduce lag when there are numerous firms in the game.
Fixed the bug that occurs when you founded a new city with a size less than 200x200.
Fixed a salary display bug in late games.
The game launcher in the full version installer v10.0.27 allows you to select the non-SDL version (now called the DirectDraw version). You could switch to this version if you experience display problems with the default SDL version. Please see this webpage for more details: https://www.capitalismlab.com/display-troubleshooting/
Version 10.0.26
New Mod Analysis Tool
Added a new tool for modders to analyze the profitability of products they have added to their mods.
For the details, please see: viewtopic.php?t=9709
Gameplay balance improvement:
Department stores now sell all products from all product classes except automobiles.
(save games are not affected).
Fixed a bug for displaying the insufficient disk space message when saving a game.
Fixed the crash bug when clicking on the Input unit in a service firm when using a mod.
Fixed the display color bug on the Firm summary report.
Fixed a display bug in R&D firms.
Improved the manufacturer guide display.
Version 10.0.25
Added additional debug information when memory related bugs occurred.
Version 10.0.24
Fixed the bug in setting Global Stock Performance using a script.
Improved the AI on managing insurance companies.
You can now see the financial assets held by insurance companies when the Show competitor trade secrets option is enabled.
To help players distinguish whether a product requires research and has already been invented, or it is available since the beginning of the game, now all products that do not require inventions are not displayed with “Tech Invented” and “Tech known to you” in the Manufacturer’s Guide.
Version 10.0.23
This new version includes the Future World MOD created by Djohaal in Capitalism Lab’s MOD auto downloader. You can now easily download this high-quality mod from the game’s MOD menu. The link to the post announcing this mod: viewtopic.php?t=9670
Modding bug fix: when a mod does not contain any logos of the legacy color code format, the logos.dbf file now needs not to be present in the mod.
Fixed the bug where seaports have products that are not yet invented.
New Scenario Script Translation Method
Translators can now create a separate file for storing the translated text of scenario goal text, instead of modifying the scenario script files. This method also works for tutorial (introduction and goal text) and challenge games.
Please see the details at https://www.capitalismlab.com/scenario_ ... anslation/
If you may have any questions or comments, please reply to the post announcing this method: viewtopic.php?t=9687
Version 10.0.22
Improved the gameplay balance of insurance companies.
The list of product invention choice in a R&D center now includes those that are already in research, which will be displayed in red text.
Fixed a bug in setting up service firm layouts
Fixed a bug with the error message LayoutPlan.cpp 108
Fixed the buttons on the mod selection menu as reported in viewtopic.php?t=9674
Fixed the graphics of a medium-sized factory which incorrectly used a large factory sprite
Fixed the bug about the disappearance of the main goal. (Please note that the bug fix will only prevent it from happening, but it will not change an existing game where the main goal has already disappeared.)
Fixed the bug in the Challenge Game “Profit with Purpose”. The goal time limit was previously set to 10 years, which conflicts with the goal of playing the game for 10 years, making it impossible to achieve all the goals. We have thus created a new Challenge Game “Profit with Purpose” and included it in this version, with a goal time limit of 11 years, which should fix the goal achievement bug.
Version 10.0.21
Fixed a crash bug when attempting building a civic building on owned land plots.
Version 10.0.20
Fixed a crash bug while opening the Firm Summary report from a save game. It was accidentally introduced in version 10.0.19 when fixing another bug in the Firm Summary report.
Version 10.0.19
Fixed a rare crash bug while browsing the Firm Summary report.
Version 10.0.18
Two new challenge games:
Profit with Purpose
You are tasked with building a profitable business while also giving back to the community. Can you strike the perfect balance between profit and philanthropy?
Turnaround of a Game Console Company
Your company looks back on an era of very successfull game consoles. With its high expertise, your company has become one of the most valuable brands. Your success has attracted competitors to enter the market and the company's latest product generation could not compete with them. It is time for the turnaround to gain back the position of the market leader.
This challenge game was created by Lightproton who plans to make a Let's Play video on his Youtube channel: https://www.youtube.com/@Lightproton
Fixed the crash bug with the error message: jobitem.cpp 746
Fixed a bug with the error message F_mall.cpp 688